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gml_Object_obj_steamworks_14_vent_Step_0

(view raw script w/o annotations or w/e)
1
if (scr_interact
scr_interact

function scr_interact() { if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state) { var pl_dir = obj_pl.direction; var pl_x = 0; var pl_y = 0; var check_distance_x = 0; var check_distance_y = 0; switch (pl_dir) { case 0: pl_x = obj_pl.bbox_right; pl_y = obj_pl.bbox_top + 1; check_distance_x = 20; break; case 180: pl_x = obj_pl.bbox_left; pl_y = obj_pl.bbox_top + 1; check_distance_x = -20; break; case 90: pl_x = obj_pl.x; pl_y = obj_pl.bbox_top; check_distance_y = -20; break; case 270: pl_x = obj_pl.x; pl_y = obj_pl.bbox_bottom; check_distance_y = 20; break; } if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false)) return true; } }
() && keyboard_multicheck_pressed(0))
2
{
3
    if (global.sworks_flag[3] < 2 && global.route == 2)
4
    {
5
        scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
6
        with (msg)
7
            message[0] = "* (The vent has a few loose#  screws.)";
8
    }
9
    else
10
    {
11
        global.cutscene = true;
12
        scene = 1;
13
        scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() { global.cutscene = true; obj_pl.state = scr_frozen_state; obj_pl.image_index = 0; obj_pl.image_speed = 0; }
();
14
        scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
15
        with (msg)
16
        {
17
            message[0] = "* (The vent has a few loose#  screws.)";
18
            message[1] = "* (You finagle it open.)";
19
        }
20
    }
21
}
22
if (scene == 1)
23
{
24
    if (global.dialogue_open)
25
        exit;
26
    if (image_speed == 0)
27
    {
28
        audio_play_sound(snd_steamworks_13_vent, 20, 0);
29
        image_speed = 1/3;
30
    }
31
    if (image_index >= (image_number - 1))
32
    {
33
        image_speed = 0;
34
        image_index = image_number - 1;
35
        scene = 2;
36
        scr_audio_fade_out
scr_audio_fade_out

function scr_audio_fade_out(arg0, arg1) { var snd = arg0; var fade_len = arg1; if (!audio_is_playing(snd)) return false; audio_sound_gain(snd, 0, fade_len); if (instance_exists(obj_audio_fade_helper)) { with (obj_audio_fade_helper) { if (audio_to_fade == snd) return false; } } with (instance_create(0, 0, obj_audio_fade_helper)) audio_to_fade = snd; }
(obj_radio.current_song, 500);
37
    }
38
}
39
if (scene == 2)
40
    cutscene_wait(0.5);
41
if (scene == 3)
42
    scr_change_room
scr_change_room

function scr_change_room(arg0, arg1, arg2) { if (!instance_exists(obj_transition)) { trn = instance_create(x, y, obj_transition); trn.newRoom = arg0; if (instance_exists(obj_pl)) { trn.xx = arg1; trn.yy = arg2; } } }
(162, 220, 120);