1 | if (ds_map_find_value(event_data, "event_type") == "sprite event") |
2 | { |
3 | switch (ds_map_find_value(event_data, "message")) |
4 | { |
5 | case "mo_jacket_explode": |
6 | audio_play_sound(snd_mo_jacket_explosion, 1, 0); |
7 | audio_play_sound(snd_flame_loop, 1, 0); |
8 | break; |
9 | } |
10 | } |