1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
if (obj_pl.y <= 200) |
7 |
{ |
8 |
scr_cutscene_start(); |
9 |
cutscene_advance(); |
10 |
obj_steamworks_mo.hsp = 6.5; |
11 |
} |
12 |
break; |
13 |
case 1: |
14 |
cutscene_audio_fade(obj_radio.current_song, 0, 500, 0.15, false, true); |
15 |
break; |
16 |
case 2: |
17 |
cutscene_music_start(164, 1); |
18 |
break; |
19 |
case 3: |
20 |
cutscene_wait(0.5); |
21 |
break; |
22 |
case 4: |
23 |
with (obj_steamworks_mo) |
24 |
{ |
25 |
if (x == xstart && !audio_is_playing(snd_mo_slide)) |
26 |
audio_play_sound(snd_mo_slide, 20, 0); |
27 |
if (hsp > 0) |
28 |
{ |
29 |
hsp -= 0.1; |
30 |
x += hsp; |
31 |
} |
32 |
if (x >= 210) |
33 |
{ |
34 |
action_sprite = false; |
35 |
npc_direction = "down"; |
36 |
x = 210; |
37 |
other.scene++; |
38 |
} |
39 |
} |
40 |
break; |
41 |
case 5: |
42 |
cutscene_npc_reset_sprite(2063, "down"); |
43 |
break; |
44 |
case 6: |
45 |
cutscene_dialogue(); |
46 |
with (msg) |
47 |
{ |
48 |
talker[0] = 2063; |
49 |
message[0] = "* Bam!"; |
50 |
message[1] = "* It's ya boy, Mo!"; |
51 |
message[2] = "* How did I get here?"; |
52 |
message[3] = "* I got contacts, aight? Eyes# all over the 'Ground."; |
53 |
message[4] = "* Enough chit-chat though, it's# business time!"; |
54 |
message[5] = "* As you know, I'm always# scoutin' around for the next# big thing, right? Right."; |
55 |
message[6] = "* So I was on my way here and# spotted a buncha glowy plants# on a wall."; |
56 |
} |
57 |
break; |
58 |
case 7: |
59 |
cutscene_wait(0.25); |
60 |
break; |
61 |
case 8: |
62 |
audio_play_sound(snd_mo_ignite, 1, 0); |
63 |
audio_play_sound(snd_flame_loop, 1, 1); |
64 |
cutscene_instance_create(obj_steamworks_mo.x - 3, obj_steamworks_mo.y - 18, 2067); |
65 |
break; |
66 |
case 9: |
67 |
cutscene_wait(0.25); |
68 |
break; |
69 |
case 10: |
70 |
cutscene_dialogue(); |
71 |
with (msg) |
72 |
{ |
73 |
talker[0] = 2063; |
74 |
message[0] = "* First thought that sprung to# mind? Taste them."; |
75 |
message[1] = "* And I'll tell ya what, the# stuff hit me like WAM!"; |
76 |
message[2] = "* Best cuisine you'll ever# experience, truly."; |
77 |
if (global.party_member == -4) |
78 |
{ |
79 |
message[3] = "* I even molded them into# recognizable food shapes for# that visual appeal!"; |
80 |
if (message_current == 1 && obj_steamworks_mo_flame.sprite_index == spr_mo_steamworks_fire_1) |
81 |
{ |
82 |
obj_steamworks_mo_flame.sprite_index = spr_mo_steamworks_fire_2; |
83 |
audio_play_sound(snd_mo_ignite, 1, 0); |
84 |
} |
85 |
if (message_current == 3 && obj_steamworks_mo_flame.sprite_index == spr_mo_steamworks_fire_2) |
86 |
{ |
87 |
obj_steamworks_mo_flame.sprite_index = spr_mo_steamworks_fire_3; |
88 |
audio_play_sound(snd_mo_ignite, 1, 0); |
89 |
} |
90 |
} |
91 |
} |
92 |
break; |
93 |
case 11: |
94 |
if (cutscene_wait(0.25)) |
95 |
{ |
96 |
if (global.party_member == -4) |
97 |
scene = 14; |
98 |
} |
99 |
break; |
100 |
case 12: |
101 |
cutscene_dialogue(); |
102 |
with (msg) |
103 |
{ |
104 |
sndfnt_array[0] = 108; |
105 |
talker[0] = 1171; |
106 |
message[0] = "* Uh...# You got something..."; |
107 |
prt[0] = 381; |
108 |
sndfnt_array[1] = 391; |
109 |
talker[1] = 2063; |
110 |
message[1] = "* I ain't done with the pitch# yet, miss."; |
111 |
message[2] = "* This is important."; |
112 |
sndfnt_array[3] = 108; |
113 |
talker[3] = 1171; |
114 |
message[3] = "* But-"; |
115 |
prt[3] = 384; |
116 |
sndfnt_array[4] = 391; |
117 |
talker[4] = 2063; |
118 |
message[4] = "* Like I was sayin', plants?# More like PLEASED!!!!"; |
119 |
message[5] = "* I even molded them into# recognizable food shapes for# that visual appeal!"; |
120 |
if (message_current == 1 && obj_steamworks_mo_flame.sprite_index == spr_mo_steamworks_fire_1) |
121 |
{ |
122 |
obj_steamworks_mo_flame.sprite_index = spr_mo_steamworks_fire_2; |
123 |
audio_play_sound(snd_mo_ignite, 1, 0); |
124 |
} |
125 |
if (message_current == 4 && obj_steamworks_mo_flame.sprite_index == spr_mo_steamworks_fire_2) |
126 |
{ |
127 |
obj_steamworks_mo_flame.sprite_index = spr_mo_steamworks_fire_3; |
128 |
audio_play_sound(snd_mo_ignite, 1, 0); |
129 |
} |
130 |
} |
131 |
break; |
132 |
case 13: |
133 |
cutscene_wait(0.25); |
134 |
break; |
135 |
case 14: |
136 |
if (instance_exists(obj_steamworks_mo_flame)) |
137 |
instance_destroy(obj_steamworks_mo_flame); |
138 |
cutscene_npc_action_sprite(2063, 1363, 1/3, false, 0, 334, 2); |
139 |
if (obj_steamworks_mo.image_index >= 7 && !instance_exists(obj_steamworks_mo_hat)) |
140 |
instance_create(obj_steamworks_mo.x + 22, obj_steamworks_mo.y + 16, obj_steamworks_mo_hat); |
141 |
obj_steamworks_mo.down_sprite_idle = 1364; |
142 |
break; |
143 |
case 15: |
144 |
cutscene_npc_reset_sprite(2063, "down"); |
145 |
break; |
146 |
case 16: |
147 |
cutscene_dialogue(); |
148 |
with (msg) |
149 |
{ |
150 |
talker[0] = 2063; |
151 |
message[0] = "* Visual appeal is half the# battle I say!"; |
152 |
} |
153 |
break; |
154 |
case 17: |
155 |
cutscene_wait(0.2); |
156 |
break; |
157 |
case 18: |
158 |
cutscene_npc_action_sprite(2063, 1362, 1/3, false, 0, 337, 4); |
159 |
if (obj_steamworks_mo.image_index >= 16 && obj_steamworks_mo_hat.sprite_index != spr_mo_steamworks_coat) |
160 |
{ |
161 |
obj_steamworks_mo_hat.sprite_index = spr_mo_steamworks_coat; |
162 |
obj_steamworks_mo_hat.image_index = 0; |
163 |
obj_steamworks_mo_hat.image_speed = 1/3; |
164 |
} |
165 |
obj_steamworks_mo.down_sprite_idle = 1369; |
166 |
break; |
167 |
case 19: |
168 |
audio_stop_sound(snd_flame_loop); |
169 |
cutscene_dialogue(); |
170 |
with (msg) |
171 |
{ |
172 |
talker[0] = 2063; |
173 |
message[0] = "* Ain't nobody gonna buy ya# product if it looks ugly# right???"; |
174 |
} |
175 |
break; |
176 |
case 20: |
177 |
cutscene_wait(0.2); |
178 |
break; |
179 |
case 21: |
180 |
if (obj_steamworks_mo_hat.sprite_index != spr_mo_steamworks_coat_light_up) |
181 |
{ |
182 |
obj_steamworks_mo_hat.sprite_index = spr_mo_steamworks_coat_light_up; |
183 |
obj_steamworks_mo_hat.image_speed = 1; |
184 |
} |
185 |
if (obj_steamworks_mo_hat.image_index >= (obj_steamworks_mo_hat.image_number - 1)) |
186 |
{ |
187 |
instance_create(obj_steamworks_mo_hat.x, obj_steamworks_mo_hat.y, obj_steamworks_mo_flame); |
188 |
obj_steamworks_mo_hat.image_alpha = 0; |
189 |
obj_steamworks_mo_hat.image_speed = 0; |
190 |
obj_steamworks_mo_flame.sprite_index = spr_mo_steamworks_fire_4; |
191 |
obj_steamworks_mo_flame.image_alpha = 1; |
192 |
cutscene_advance(); |
193 |
} |
194 |
break; |
195 |
case 22: |
196 |
cutscene_wait(0.8); |
197 |
break; |
198 |
case 23: |
199 |
cutscene_dialogue(); |
200 |
with (msg) |
201 |
{ |
202 |
talker[0] = 2063; |
203 |
message[0] = "* But you would, I know it. Ol'# Mo can always count on your# business!"; |
204 |
} |
205 |
break; |
206 |
case 24: |
207 |
if (cutscene_wait(0.2)) |
208 |
break; |
209 |
case 25: |
210 |
cutscene_npc_action_sprite(2063, 1378, 1/3, false, 0, 338, 6); |
211 |
if (obj_steamworks_mo.image_index >= 6 && obj_steamworks_mo_hat.hspeed == 0) |
212 |
obj_steamworks_mo_hat.state = 1; |
213 |
break; |
214 |
case 26: |
215 |
audio_stop_sound(snd_flame_loop); |
216 |
cutscene_wait(1.25); |
217 |
break; |
218 |
case 27: |
219 |
cutscene_dialogue(); |
220 |
with (msg) |
221 |
{ |
222 |
if (global.party_member != -4) |
223 |
{ |
224 |
talker[0] = 1171; |
225 |
sndfnt_array[0] = 108; |
226 |
message[0] = "* You okay?"; |
227 |
prt[0] = 370; |
228 |
talker[1] = 2063; |
229 |
sndfnt_array[1] = 391; |
230 |
message[1] = "* Never better, haha!"; |
231 |
message[2] = "* Now, where's my stand?"; |
232 |
} |
233 |
else |
234 |
{ |
235 |
talker[0] = 2063; |
236 |
message[0] = "* Now, where's my stand?"; |
237 |
} |
238 |
} |
239 |
break; |
240 |
case 28: |
241 |
cutscene_npc_set_sprites(2063, 1381, 1371, 1374, 1370, 1381, 1371, 1369, 1370); |
242 |
case 29: |
243 |
cutscene_npc_walk(2063, 260, obj_steamworks_mo.y, 2, "x", "down"); |
244 |
break; |
245 |
case 30: |
246 |
cutscene_npc_action_sprite(2063, 1365, 1/3, false, 0, 303, 3); |
247 |
break; |
248 |
case 31: |
249 |
obj_steamworks_mo_stand.hspeed = 6.8; |
250 |
audio_play_sound(snd_mo_slide, 20, 0); |
251 |
cutscene_advance(); |
252 |
break; |
253 |
case 32: |
254 |
with (obj_steamworks_mo_stand) |
255 |
{ |
256 |
if (hspeed > 0) |
257 |
hspeed -= 0.1; |
258 |
if (x >= 210) |
259 |
{ |
260 |
hspeed = 0; |
261 |
x = 210; |
262 |
other.scene++; |
263 |
} |
264 |
depth = 100; |
265 |
} |
266 |
obj_steamworks_mo_stand_sign.hspeed = obj_steamworks_mo_stand.hspeed; |
267 |
break; |
268 |
case 33: |
269 |
cutscene_wait(0.5); |
270 |
break; |
271 |
case 34: |
272 |
audio_pause_sound(cutscene_music); |
273 |
audio_play_sound(snd_mo_stand_explodes, 1, 0); |
274 |
with (obj_steamworks_mo) |
275 |
{ |
276 |
action_sprite = true; |
277 |
sprite_index = spr_mo_steamworks_down_disappointed; |
278 |
image_speed = 0; |
279 |
image_index = 0; |
280 |
} |
281 |
with (obj_steamworks_mo_stand) |
282 |
image_speed = 0.25; |
283 |
cutscene_advance(); |
284 |
break; |
285 |
case 35: |
286 |
if (obj_steamworks_mo_stand.image_index >= (obj_steamworks_mo_stand.image_number - 1)) |
287 |
{ |
288 |
obj_steamworks_mo_stand.image_speed = 0; |
289 |
obj_steamworks_mo_stand.image_index -= 1; |
290 |
cutscene_advance(); |
291 |
} |
292 |
break; |
293 |
case 36: |
294 |
cutscene_wait(1.5); |
295 |
break; |
296 |
case 37: |
297 |
with (obj_steamworks_mo) |
298 |
action_sprite = false; |
299 |
obj_steamworks_mo.npc_direction = "left"; |
300 |
cutscene_dialogue(); |
301 |
with (msg) |
302 |
message[0] = "* ..."; |
303 |
break; |
304 |
case 38: |
305 |
cutscene_wait(1.1); |
306 |
break; |
307 |
case 39: |
308 |
obj_steamworks_mo_stand_sign.image_speed = 1/3; |
309 |
sound_noloop = false; |
310 |
cutscene_advance(); |
311 |
break; |
312 |
case 40: |
313 |
if (obj_steamworks_mo_stand_sign.image_index >= 4 && !sound_noloop) |
314 |
{ |
315 |
audio_play_sound(snd_mart_impact_2, 1, 0); |
316 |
sound_noloop = true; |
317 |
} |
318 |
cutscene_wait(1.6); |
319 |
break; |
320 |
case 41: |
321 |
cutscene_npc_direction(2063, "down"); |
322 |
break; |
323 |
case 42: |
324 |
cutscene_wait(0.35); |
325 |
break; |
326 |
case 43: |
327 |
cutscene_dialogue(); |
328 |
with (msg) |
329 |
{ |
330 |
talker[0] = 2063; |
331 |
message[0] = "* I... uh... I have a few# products left in my pocket!"; |
332 |
message[1] = "* Don't go yet!"; |
333 |
} |
334 |
break; |
335 |
case 44: |
336 |
audio_resume_sound(cutscene_music); |
337 |
obj_steamworks_mo_stand_sign.depth = 10000; |
338 |
cutscene_advance(); |
339 |
break; |
340 |
case 45: |
341 |
cutscene_npc_walk(2063, 210, 135, 3, "y", "down"); |
342 |
if (obj_steamworks_mo.y < (obj_steamworks_mo_stand.y - 10)) |
343 |
obj_steamworks_mo_stand.depth = -obj_steamworks_mo_stand.y; |
344 |
break; |
345 |
case 46: |
346 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
347 |
with (msg) |
348 |
{ |
349 |
dialogue_is_minishop = true; |
350 |
portrait = false; |
351 |
position = 0; |
352 |
ch_msg = 0; |
353 |
ch[1] = "Moss Salad"; |
354 |
ch[2] = "Grassy Fries"; |
355 |
ch[3] = "Flower Stew"; |
356 |
ch[4] = "Cancel"; |
357 |
if (global.extra_flag[7] == true) |
358 |
ch[1] = "-SOLD OUT-"; |
359 |
if (global.extra_flag[8] == true) |
360 |
ch[2] = "-SOLD OUT-"; |
361 |
if (global.extra_flag[9] == true) |
362 |
ch[3] = "-SOLD OUT-"; |
363 |
talker[0] = 2063; |
364 |
message[0] = "* Here's what I got. (30 G)"; |
365 |
if (global.sworks_flag[10] == 1) |
366 |
{ |
367 |
message[0] = "* I'm still open for business!"; |
368 |
message[1] = "* Take a look! 30G an item!"; |
369 |
ch_msg = 1; |
370 |
} |
371 |
switch (outcome) |
372 |
{ |
373 |
case 1: |
374 |
case 2: |
375 |
case 3: |
376 |
ch_msg = -1; |
377 |
if (global.extra_flag[outcome + 6] == false) |
378 |
{ |
379 |
if (!scr_inventory_check_space()) |
380 |
{ |
381 |
message[message_current + 1] = "* You seem to be carryin' a lot,# buddy!"; |
382 |
message[message_current + 2] = "* Come back with a lighter load!"; |
383 |
} |
384 |
else if (global.player_gold < 30) |
385 |
{ |
386 |
message[message_current + 1] = "* Sorry, a monster's gotta make# a profit from their# investments."; |
387 |
message[message_current + 2] = "* Need that G."; |
388 |
} |
389 |
else |
390 |
{ |
391 |
talker[message_current + 1] = -4; |
392 |
talker[message_current + 2] = 2063; |
393 |
message[message_current + 1] = "* (You got some " + ch[outcome] + "!)"; |
394 |
message[message_current + 2] = "* Appreciate it!"; |
395 |
global.player_gold -= 30; |
396 |
scr_itemscr_itemfunction scr_item(arg0)
{
nm = arg0;
for (var i = 1; i <= 8; i++)
{
if (global.item_slot[i] == "Nothing")
{
global.item_slot[i] = nm;
return true;
break;
}
else if (i == 8)
{
return false;
}
}
} (ch[outcome]); |
397 |
global.extra_flag[outcome + 6] = true; |
398 |
} |
399 |
} |
400 |
else |
401 |
{ |
402 |
message[message_current + 1] = "* What a popular item! I wish I# could sell you more, but I'm# fresh out."; |
403 |
choice = false; |
404 |
} |
405 |
other.scene++; |
406 |
break; |
407 |
case 4: |
408 |
ch_msg = -1; |
409 |
message[message_current + 1] = "* You're... leavin'?"; |
410 |
message[message_current + 2] = "* My products are high-quality,# I swear!"; |
411 |
message[message_current + 3] = "* Come on, pal!"; |
412 |
other.scene++; |
413 |
break; |
414 |
} |
415 |
} |
416 |
break; |
417 |
case 47: |
418 |
if (global.dialogue_open) |
419 |
exit; |
420 |
if (global.extra_flag[7] && global.extra_flag[8] && global.extra_flag[9]) |
421 |
{ |
422 |
scene = 48.5; |
423 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (164, 750); |
424 |
scr_cutscene_start(); |
425 |
exit; |
426 |
} |
427 |
if (global.sworks_flag[10] == 0) |
428 |
{ |
429 |
global.sworks_flag[10] = 1; |
430 |
global.cutscene = false; |
431 |
} |
432 |
cutscene_advance(); |
433 |
break; |
434 |
case 48: |
435 |
with (obj_steamworks_mo) |
436 |
{ |
437 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
438 |
other.scene = 46; |
439 |
} |
440 |
break; |
441 |
case 48.5: |
442 |
if (cutscene_wait(1)) |
443 |
scene = 49; |
444 |
break; |
445 |
case 49: |
446 |
var sale_number = 0; |
447 |
for (var i = 1; i < array_length(global.extra_flag); i++) |
448 |
{ |
449 |
if (global.extra_flag[i] == true) |
450 |
sale_number += 1; |
451 |
} |
452 |
cutscene_dialogue(); |
453 |
with (msg) |
454 |
{ |
455 |
talker[0] = 2063; |
456 |
if (sale_number <= 3) |
457 |
{ |
458 |
message[0] = "* Well... that's all I got."; |
459 |
message[1] = "* You never were very interested# in my wares, huh?"; |
460 |
message[2] = "* I guess I'm quite the lousy# salesman when push comes to# shove."; |
461 |
message[3] = "* Thanks for ya time."; |
462 |
} |
463 |
else if (sale_number < 9) |
464 |
{ |
465 |
message[0] = "* You cleared me out!"; |
466 |
message[1] = "* Thanks for spending all that# G. Ya boy appreciates it!"; |
467 |
message[2] = "* All in all, you've been a good# customer."; |
468 |
message[3] = "* If ya ever need somethin', you# can always count on me for# quality!"; |
469 |
} |
470 |
else |
471 |
{ |
472 |
message[0] = "* I ain't the down-to-earth type# but uh... Thanks..."; |
473 |
message[1] = "* Ya know... for supportin' me so# much."; |
474 |
message[2] = "* You emptied my inventory every# time we crossed paths."; |
475 |
message[3] = "* I've been in a bit of# financial trouble to be# frank..."; |
476 |
message[4] = "* But because of you, (and a# little luck), I might be able# to put that behind me."; |
477 |
message[5] = "* Ya done good, kid. Catch ya# later!"; |
478 |
} |
479 |
} |
480 |
break; |
481 |
case 50: |
482 |
cutscene_npc_walk(2063, 210, 115, 1, "y", "down"); |
483 |
break; |
484 |
case 51: |
485 |
cutscene_wait(1); |
486 |
break; |
487 |
case 52: |
488 |
cutscene_npc_direction(2063, "down"); |
489 |
break; |
490 |
case 53: |
491 |
cutscene_npc_action_sprite(2063, 1365, 1/3, false, 0, 303, 3); |
492 |
break; |
493 |
case 54: |
494 |
cutscene_wait(0.5); |
495 |
break; |
496 |
case 55: |
497 |
cutscene_sfx_play(325, 1); |
498 |
break; |
499 |
case 56: |
500 |
cutscene_wait(0.5); |
501 |
if (instance_exists(obj_camera)) |
502 |
instance_destroy(obj_camera); |
503 |
break; |
504 |
case 57: |
505 |
cutscene_camera_move(obj_pl.x, 130, 1); |
506 |
break; |
507 |
case 58: |
508 |
cutscene_instance_create(210, -40, 437); |
509 |
break; |
510 |
case 59: |
511 |
if (cutscene_npc_walk(437, 210, 95, 4, "y", "down")) |
512 |
{ |
513 |
obj_manta_npc.action_sprite = true; |
514 |
obj_manta_npc.npc_dynamic_depth = false; |
515 |
obj_manta_npc.depth = 1000006; |
516 |
obj_manta_npc.sprite_index = spr_steamworks_manta_down_idle; |
517 |
obj_manta_npc.image_speed = 0.2; |
518 |
} |
519 |
break; |
520 |
case 60: |
521 |
cutscene_wait(0.5); |
522 |
break; |
523 |
case 61: |
524 |
cutscene_dialogue(); |
525 |
with (msg) |
526 |
{ |
527 |
talker[0] = 2063; |
528 |
message[0] = "* Mo, out!"; |
529 |
} |
530 |
break; |
531 |
case 62: |
532 |
obj_steamworks_mo.npc_dynamic_depth = false; |
533 |
obj_steamworks_mo.depth = obj_manta_npc.depth - 100000; |
534 |
cutscene_npc_walk(2063, 210, 80, 3, "y", "down"); |
535 |
break; |
536 |
case 63: |
537 |
cutscene_wait(0.5); |
538 |
break; |
539 |
case 64: |
540 |
obj_manta_npc.action_sprite = false; |
541 |
cutscene_npc_walk(437, 210, -60, 2, "y"); |
542 |
obj_steamworks_mo.npc_direction = obj_manta_npc.npc_direction; |
543 |
obj_steamworks_mo.y = obj_manta_npc.y - 15; |
544 |
break; |
545 |
case 65: |
546 |
cutscene_wait(1); |
547 |
global.sworks_flag[10] = 2; |
548 |
scr_radio_restart(); |
549 |
break; |
550 |
case 66: |
551 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 2); |
552 |
break; |
553 |
case 67: |
554 |
cutscene_camera_reset(); |
555 |
cutscene_end(); |
556 |
instance_destroy(obj_steamworks_mo); |
557 |
instance_destroy(obj_manta_npc); |
558 |
break; |
559 |
} |