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gml_Object_obj_steamworks_21b_vent_Step_0

(view raw script w/o annotations or w/e)
1
if (scr_interact
scr_interact

function scr_interact() { if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state) { var pl_dir = obj_pl.direction; var pl_x = 0; var pl_y = 0; var check_distance_x = 0; var check_distance_y = 0; switch (pl_dir) { case 0: pl_x = obj_pl.bbox_right; pl_y = obj_pl.bbox_top + 1; check_distance_x = 20; break; case 180: pl_x = obj_pl.bbox_left; pl_y = obj_pl.bbox_top + 1; check_distance_x = -20; break; case 90: pl_x = obj_pl.x; pl_y = obj_pl.bbox_top; check_distance_y = -20; break; case 270: pl_x = obj_pl.x; pl_y = obj_pl.bbox_bottom; check_distance_y = 20; break; } if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false)) return true; } }
() && keyboard_multicheck_pressed(0))
2
{
3
    if (switch_no_crawl == false)
4
    {
5
        global.cutscene = true;
6
        scene = 1;
7
    }
8
    else
9
    {
10
        obj_pl.state = scr_frozen_state;
11
        scene = 5;
12
    }
13
}
14
if (scene == 1)
15
{
16
    if (global.dialogue_open)
17
        exit;
18
    if (image_speed == 0)
19
    {
20
        audio_play_sound(snd_steamworks_13_vent, 20, 0);
21
        image_speed = 1/3;
22
    }
23
    if (image_index >= (image_number - 1))
24
    {
25
        image_speed = 0;
26
        image_index = image_number - 1;
27
        scene = 2;
28
        scr_audio_fade_out
scr_audio_fade_out

function scr_audio_fade_out(arg0, arg1) { var snd = arg0; var fade_len = arg1; if (!audio_is_playing(snd)) return false; audio_sound_gain(snd, 0, fade_len); if (instance_exists(obj_audio_fade_helper)) { with (obj_audio_fade_helper) { if (audio_to_fade == snd) return false; } } with (instance_create(0, 0, obj_audio_fade_helper)) audio_to_fade = snd; }
(obj_radio.current_song, 500);
29
    }
30
}
31
if (scene == 2)
32
    cutscene_wait(0.5);
33
if (scene == 3)
34
{
35
    if (draw_alpha < 1)
36
        draw_alpha += 0.1;
37
    else
38
        cutscene_advance();
39
}
40
if (scene == 4)
41
{
42
    scr_change_room
scr_change_room

function scr_change_room(arg0, arg1, arg2) { if (!instance_exists(obj_transition)) { trn = instance_create(x, y, obj_transition); trn.newRoom = arg0; if (instance_exists(obj_pl)) { trn.xx = arg1; trn.yy = arg2; } } }
(170, 100, 150);
43
    instance_create(0, 0, obj_controller_steamworks_20_vent);
44
}
45
if (scene == 5)
46
    cutscene_change_room(170, 100, 150, 0.1);