Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_steamworks_22_axis_throwing_Create_0

(view raw script w/o annotations or w/e)
1
state = "idle";
2
throw_interval = 15;
3
ball_spawn_noloop = false;
4
player_x_last = obj_pl.x;
5
alarm[0] = throw_interval / 2;
gml_Object_obj_steamworks_22_axis_throwing_Alarm_0.gml

if (obj_pl.x > 1860) { state = "idle"; image_speed = 0; ball_spawn_noloop = false; alarm[0] = throw_interval; } else { state = "throw"; }
6
image_speed = 0.2;