state = "idle";
throw_interval = 15;
ball_spawn_noloop = false;
player_x_last = obj_pl.x;
alarm[0] = throw_interval / 2;gml_Object_obj_steamworks_22_axis_throwing_Alarm_0.gmlif (obj_pl.x > 1860) { state = "idle"; image_speed = 0; ball_spawn_noloop = false; alarm[0] = throw_interval; } else { state = "throw"; }
image_speed = 0.2;