state = "idle"
throw_interval = 15
ball_spawn_noloop = false
player_x_last = obj_pl.x
alarm[0] = throw_interval / 2gml_Object_obj_steamworks_22_axis_throwing_Alarm_0.gmlif (obj_pl.x > 1860) { state = "idle" image_speed = 0 ball_spawn_noloop = false alarm[0] = throw_interval } else state = "throw"
image_speed = 0.2