| 1 |
if (!instance_exists(obj_pl)) |
| 2 |
exit; |
| 3 |
if (state == "idle") |
| 4 |
{ |
| 5 |
if (sprite_index != spr_axis_down) |
| 6 |
{ |
| 7 |
sprite_index = spr_axis_down; |
| 8 |
image_speed = 0.2; |
| 9 |
image_index = 0; |
| 10 |
} |
| 11 |
} |
| 12 |
if (state == "throw") |
| 13 |
{ |
| 14 |
if (global.cutscene == true) |
| 15 |
{ |
| 16 |
state = "idle"; |
| 17 |
image_speed = 0; |
| 18 |
exit; |
| 19 |
} |
| 20 |
if (sprite_index != spr_steamworks_axis_throw) |
| 21 |
{ |
| 22 |
sprite_index = spr_steamworks_axis_throw; |
| 23 |
image_speed = 1; |
| 24 |
image_index = 0; |
| 25 |
} |
| 26 |
else if (image_index >= 6 && ball_spawn_noloop == false) |
| 27 |
{ |
| 28 |
ball_spawn_noloop = true; |
| 29 |
instance_create_depth(x, y - 16, -240, obj_steamworks_22_energy_ball); |
| 30 |
} |
| 31 |
else if (image_index >= (image_number - 1)) |
| 32 |
{ |
| 33 |
state = "idle"; |
| 34 |
image_speed = 0; |
| 35 |
ball_spawn_noloop = false; |
| 36 |
alarm[0] = throw_interval; |
| 37 |
} |
| 38 |
} |
| 39 |
if (abs(x - obj_pl.x) > 15) |
| 40 |
x = lerp(x, clamp(obj_pl.x, 0, 1860), 0.1); |
| 41 |
player_x_last = obj_pl.x; |
| 42 |
if (x < 470 && instance_exists(obj_player_npc)) |
| 43 |
instance_destroy(); |