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gml_Object_obj_steamworks_22_ball_flash_Draw_0

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1
draw_set_color(c_white);
2
draw_set_alpha(draw_alpha);
3
draw_rectangle(camera_get_view_x(view_camera[0]), camera_get_view_y(view_camera[0]), 320, 240, false);
4
with (obj_axis_npc)
5
    draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, 0, c_black, other.draw_alpha);
6
draw_set_alpha(1);