1 |
scene = 0; |
2 |
cutscene_timer = 0; |
3 |
cutscene_music = -4; |
4 |
if (global.sworks_flag[13] == 1) |
5 |
{ |
6 |
layer_set_visible("asset_glass_panel", false); |
7 |
instance_create_depth(obj_pl.x, 90, layer_get_depth("tiles_outside") - 50, obj_steamworks_22_axis_throwing); |
8 |
instance_create(obj_pl.x, obj_pl.y, obj_camera); |
9 |
cutscene_music = 627; |
10 |
scene = 13; |
11 |
} |
12 |
else if (global.sworks_flag[13] == 2) |
13 |
{ |
14 |
layer_set_visible("asset_glass_panel", false); |
15 |
layer_set_visible("rubble", false); |
16 |
instance_destroy(); |
17 |
exit; |
18 |
} |
19 |
depth = -100; |