| 1 |
scene = 0; |
| 2 |
cutscene_timer = 0; |
| 3 |
cutscene_music = -4; |
| 4 |
if (global.sworks_flag[13] == 1) |
| 5 |
{ |
| 6 |
layer_set_visible("asset_glass_panel", false); |
| 7 |
instance_create_depth(obj_pl.x, 90, layer_get_depth("tiles_outside") - 50, obj_steamworks_22_axis_throwing); |
| 8 |
instance_create(obj_pl.x, obj_pl.y, obj_camera); |
| 9 |
cutscene_music = 627; |
| 10 |
scene = 13; |
| 11 |
} |
| 12 |
else if (global.sworks_flag[13] == 2) |
| 13 |
{ |
| 14 |
layer_set_visible("asset_glass_panel", false); |
| 15 |
layer_set_visible("rubble", false); |
| 16 |
instance_destroy(); |
| 17 |
exit; |
| 18 |
} |
| 19 |
depth = -100; |