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gml_Object_obj_steamworks_27_box_Step_0

(view raw script w/o annotations or w/e)
1
if (keyboard_multicheck_pressed(0) && scr_interact
scr_interact

function scr_interact() { if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state) { var pl_dir = obj_pl.direction; var pl_x = 0; var pl_y = 0; var check_distance_x = 0; var check_distance_y = 0; switch (pl_dir) { case 0: pl_x = obj_pl.bbox_right; pl_y = obj_pl.bbox_top + 1; check_distance_x = 20; break; case 180: pl_x = obj_pl.bbox_left; pl_y = obj_pl.bbox_top + 1; check_distance_x = -20; break; case 90: pl_x = obj_pl.x; pl_y = obj_pl.bbox_top; check_distance_y = -20; break; case 270: pl_x = obj_pl.x; pl_y = obj_pl.bbox_bottom; check_distance_y = 20; break; } if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false)) return true; } }
())
2
{
3
    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
4
    waiter = 1;
5
}
6
if (waiter == 1)
7
{
8
    if (global.sworks_flag[32] == 0)
9
    {
10
        with (msg)
11
        {
12
            message[0] = "* (You peer into the box and find#  a bucket of nails.)\t";
13
            message[1] = "* (Take them?)";
14
            if (global.route == 3)
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                message[0] = "* (A bucket of nails. Could be#  useful.)";
16
            ch_msg = 1;
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            ch[1] = "Yes";
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            ch[2] = "No";
19
            if (outcome == 1)
20
            {
21
                if (scr_item
scr_item

function scr_item(arg0) { nm = arg0; for (var i = 1; i <= 8; i++) { if (global.item_slot[i] == "Nothing") { global.item_slot[i] = nm; return true; break; } else if (i == 8) { return false; } } }
("Nails"))
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                {
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                    if (global.route != 3)
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                        message[2] = "* (You got Nails!)";
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                    else
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                        message[2] = "* (You got nails.)";
27
                    global.sworks_flag[32] = 1;
28
                }
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                else
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                {
31
                    message[2] = "* (Not enough inventory space.)";
32
                }
33
            }
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            else if (outcome == 2)
35
            {
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                if (global.route == 3)
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                    global.dialogue_open = false;
38
                else
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                    message[2] = "* (You decide not to touch the#  nails.)";
40
                other.waiter = 0;
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            }
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        }
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    }
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    else
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    {
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        with (msg)
47
        {
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            message[0] = "* (Nothing of interest here.)";
49
            if (global.route == 3)
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                message[0] = "* (Nothing of use left.)";
51
            other.waiter = 0;
52
        }
53
    }
54
}