| 1 | 
        if (live_call())  | 
    
    
    
        | 2 | 
            return global.live_result;  | 
    
    
    
        | 3 | 
        switch (scene)  | 
    
    
    
        | 4 | 
        { | 
    
    
    
        | 5 | 
            case 0:  | 
    
    
    
        | 6 | 
                cutscene_wait(1);  | 
    
    
    
        | 7 | 
                break;  | 
    
    
    
        | 8 | 
            case 1:  | 
    
    
    
        | 9 | 
                obj_dialogue_box_battle_transformation_any.battle_box_resize_midfight = true;  | 
    
    
    
        | 10 | 
                scene++;  | 
    
    
    
        | 11 | 
                break;  | 
    
    
    
        | 12 | 
            case 2:  | 
    
    
    
        | 13 | 
                if (obj_dialogue_box_battle_transformation_any.battle_box_resize_midfight == false)  | 
    
    
    
        | 14 | 
                    cutscene_advance();  | 
    
    
    
        | 15 | 
                break;  | 
    
    
    
        | 16 | 
            case 3:  | 
    
    
    
        | 17 | 
                scr_text_battle();  | 
    
    
    
        | 18 | 
                with (msg)  | 
    
    
    
        | 19 | 
                { | 
    
    
    
        | 20 | 
                    sndfnt = 108;  | 
    
    
    
        | 21 | 
                    message[0] = "* Ack!";  | 
    
    
    
        | 22 | 
                    message[1] = "* I'm stuck, Clover!";  | 
    
    
    
        | 23 | 
                    message[2] = "* We need to find a way#  out of this! Fast!";  | 
    
    
    
        | 24 | 
                    prt[0] = 366;  | 
    
    
    
        | 25 | 
                    prt[1] = 368;  | 
    
    
    
        | 26 | 
                    prt[2] = 366;  | 
    
    
    
        | 27 | 
                }  | 
    
    
    
        | 28 | 
                if (!global.dialogue_open)  | 
    
    
    
        | 29 | 
                    cutscene_advance();  | 
    
    
    
        | 30 | 
                break;  | 
    
    
    
        | 31 | 
            case 4:  | 
    
    
    
        | 32 | 
                instance_destroy();  | 
    
    
    
        | 33 | 
                with (obj_dialogue_box_battle_transformation_any)  | 
    
    
    
        | 34 | 
                    event_user(0);  | 
    
    
    
        | 35 | 
                break;  | 
    
    
    
        | 36 | 
        }  |