1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
cutscene_wait(1); |
7 |
break; |
8 |
case 1: |
9 |
obj_dialogue_box_battle_transformation_any.battle_box_resize_midfight = true; |
10 |
scene++; |
11 |
break; |
12 |
case 2: |
13 |
if (obj_dialogue_box_battle_transformation_any.battle_box_resize_midfight == false) |
14 |
cutscene_advance(); |
15 |
break; |
16 |
case 3: |
17 |
scr_text_battle(); |
18 |
with (msg) |
19 |
{ |
20 |
sndfnt = 108; |
21 |
message[0] = "* Ack!"; |
22 |
message[1] = "* I'm stuck, Clover!"; |
23 |
message[2] = "* We need to find a way# out of this! Fast!"; |
24 |
prt[0] = 366; |
25 |
prt[1] = 368; |
26 |
prt[2] = 366; |
27 |
} |
28 |
if (!global.dialogue_open) |
29 |
cutscene_advance(); |
30 |
break; |
31 |
case 4: |
32 |
instance_destroy(); |
33 |
with (obj_dialogue_box_battle_transformation_any) |
34 |
event_user(0); |
35 |
break; |
36 |
} |