1 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0) && scene == 0) |
2 |
{ |
3 |
scr_cutscene_start(); |
4 |
scene = 1; |
5 |
} |
6 |
switch (scene) |
7 |
{ |
8 |
case 1: |
9 |
if (global.sworks_flag[23] == 0 && global.party_member != -4) |
10 |
{ |
11 |
cutscene_advance(); |
12 |
} |
13 |
else |
14 |
{ |
15 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
16 |
with (msg) |
17 |
message[0] = "* (An empty elevator# shaft lies before you.)"; |
18 |
global.cutscene = false; |
19 |
scene = 0; |
20 |
} |
21 |
break; |
22 |
case 2: |
23 |
if (image_speed == 0) |
24 |
{ |
25 |
image_speed = 1; |
26 |
audio_play_sound(snd_sliding_door_open, 1, 0); |
27 |
} |
28 |
if (image_index >= (image_number - 1)) |
29 |
{ |
30 |
image_speed = 0; |
31 |
cutscene_advance(); |
32 |
} |
33 |
break; |
34 |
case 3: |
35 |
cutscene_dialogue(); |
36 |
with (msg) |
37 |
{ |
38 |
sndfnt_array[0] = 391; |
39 |
sndfnt_array[1] = 108; |
40 |
message[0] = "* (An empty elevator# shaft lies before you.)"; |
41 |
message[1] = "* Well then..."; |
42 |
message[2] = "* \"Convenience\" was never# in today's dictionary# anyway."; |
43 |
message[3] = "* Gotta be a staircase# closeby."; |
44 |
prt[1] = 377; |
45 |
prt[2] = 370; |
46 |
prt[3] = 370; |
47 |
} |
48 |
break; |
49 |
case 4: |
50 |
scr_cutscene_end(); |
51 |
global.sworks_flag[23] = 1; |
52 |
scene = 0; |
53 |
break; |
54 |
} |