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gml_Object_obj_steamworks_32_elevator_Step_0

(view raw script w/o annotations or w/e)
1
if (scr_interact
scr_interact

function scr_interact() { if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state) { var pl_dir = obj_pl.direction; var pl_x = 0; var pl_y = 0; var check_distance_x = 0; var check_distance_y = 0; switch (pl_dir) { case 0: pl_x = obj_pl.bbox_right; pl_y = obj_pl.bbox_top + 1; check_distance_x = 20; break; case 180: pl_x = obj_pl.bbox_left; pl_y = obj_pl.bbox_top + 1; check_distance_x = -20; break; case 90: pl_x = obj_pl.x; pl_y = obj_pl.bbox_top; check_distance_y = -20; break; case 270: pl_x = obj_pl.x; pl_y = obj_pl.bbox_bottom; check_distance_y = 20; break; } if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false)) return true; } }
() && keyboard_multicheck_pressed(0) && scene == 0)
2
{
3
    scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() { global.cutscene = true; obj_pl.state = scr_frozen_state; obj_pl.image_index = 0; obj_pl.image_speed = 0; }
();
4
    scene = 1;
5
}
6
switch (scene)
7
{
8
    case 1:
9
        if (global.sworks_flag[23] == 0 && global.party_member != -4)
10
        {
11
            cutscene_advance();
12
        }
13
        else
14
        {
15
            scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
16
            with (msg)
17
                message[0] = "* (An empty elevator#  shaft lies before you.)";
18
            global.cutscene = false;
19
            scene = 0;
20
        }
21
        break;
22
    case 2:
23
        if (image_speed == 0)
24
        {
25
            image_speed = 1;
26
            audio_play_sound(snd_sliding_door_open, 1, 0);
27
        }
28
        if (image_index >= (image_number - 1))
29
        {
30
            image_speed = 0;
31
            cutscene_advance();
32
        }
33
        break;
34
    case 3:
35
        cutscene_dialogue();
36
        with (msg)
37
        {
38
            sndfnt_array[0] = 391;
39
            sndfnt_array[1] = 108;
40
            message[0] = "* (An empty elevator#  shaft lies before you.)";
41
            message[1] = "* Well then...";
42
            message[2] = "* \"Convenience\" was never#  in today's dictionary#  anyway.";
43
            message[3] = "* Gotta be a staircase#  closeby.";
44
            prt[1] = 377;
45
            prt[2] = 370;
46
            prt[3] = 370;
47
        }
48
        break;
49
    case 4:
50
        scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() { global.cutscene = false; obj_pl.alarm[0] = 1; }
();
51
        global.sworks_flag[23] = 1;
52
        scene = 0;
53
        break;
54
}