1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
5 |
cutscene_advance(); |
6 |
break; |
7 |
case 1: |
8 |
if (global.sworks_flag[28] >= 1) |
9 |
{ |
10 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
11 |
with (msg) |
12 |
{ |
13 |
message[0] = "* (You hear the whirring of# cooling fans inside the hot# console.)\t"; |
14 |
message[1] = "* (Best leave it be.)"; |
15 |
} |
16 |
scene = 0; |
17 |
exit; |
18 |
} |
19 |
if (global.route == 3) |
20 |
{ |
21 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
22 |
with (msg) |
23 |
message[0] = "* (The computer was recently# used.)"; |
24 |
scene = 0; |
25 |
} |
26 |
else |
27 |
{ |
28 |
cutscene_dialogue(); |
29 |
with (msg) |
30 |
{ |
31 |
message[0] = "* (A daunting array of screens# and buttons lie before you.)"; |
32 |
message[1] = "* (You press one of the# buttons.)"; |
33 |
} |
34 |
} |
35 |
break; |
36 |
case 2: |
37 |
cutscene_sfx_play(657, 1); |
38 |
break; |
39 |
case 3: |
40 |
cutscene_wait(1); |
41 |
break; |
42 |
case 4: |
43 |
if (!instance_exists(obj_dialogue_steamworks_33)) |
44 |
{ |
45 |
msg = instance_create_depth(0, 0, -9999, obj_dialogue_steamworks_33); |
46 |
msg.draw_alpha = 0; |
47 |
} |
48 |
with (msg) |
49 |
{ |
50 |
ch_msg = 2; |
51 |
ch[1] = "Info"; |
52 |
ch[2] = "Docs"; |
53 |
ch[3] = "Pictures"; |
54 |
ch[4] = "Games"; |
55 |
ch[5] = "Settings"; |
56 |
message[0] = "* Robotics Control Status:# Functioning at 78%."; |
57 |
message[1] = "* Awaiting input . . ."; |
58 |
message[2] = "* MAIN DIRECTORY:"; |
59 |
switch (outcome) |
60 |
{ |
61 |
case 1: |
62 |
message[3] = "* Steamworks Station R# System"; |
63 |
message[4] = "* OS Delta - Version 1.4 -# Installed X/X/20XX"; |
64 |
message[5] = "* Processor - Ultra McTurbo# Core 180 - 0.5GHz"; |
65 |
message[6] = "* Installed Physical Memory -# 500 MB"; |
66 |
message[7] = "* Graphics Card - ERROR"; |
67 |
break; |
68 |
case 2: |
69 |
message[3] = "* ERROR - Information# classified."; |
70 |
break; |
71 |
case 3: |
72 |
message[3] = "* Loading . . ."; |
73 |
message[4] = "* Estimated time remaining:# 9 hours . . ."; |
74 |
break; |
75 |
case 4: |
76 |
message[3] = "* Loading . . ."; |
77 |
message[4] = "* Feature BLOCKED."; |
78 |
message[5] = "* Custom message: Trying to# play video games on# the job? "; |
79 |
message[6] = "* Please report to the head# office. We have a# pink-colored gift for you."; |
80 |
break; |
81 |
case 5: |
82 |
message_reset = true; |
83 |
other.scene = 5; |
84 |
break; |
85 |
} |
86 |
} |
87 |
if (!global.dialogue_open) |
88 |
{ |
89 |
msg.message_reset = true; |
90 |
cutscene_advance(4); |
91 |
return true; |
92 |
} |
93 |
break; |
94 |
case 5: |
95 |
with (msg) |
96 |
{ |
97 |
ch_msg = 0; |
98 |
ch[1] = "Emergency Shutdown"; |
99 |
ch[2] = "Back"; |
100 |
message[0] = "* Select your option."; |
101 |
switch (outcome) |
102 |
{ |
103 |
case 1: |
104 |
other.scene = 6; |
105 |
message_reset = true; |
106 |
break; |
107 |
case 2: |
108 |
other.scene = 4; |
109 |
message_reset = true; |
110 |
break; |
111 |
} |
112 |
} |
113 |
break; |
114 |
case 6: |
115 |
with (msg) |
116 |
{ |
117 |
ch_msg = 0; |
118 |
ch[1] = "Yes"; |
119 |
ch[2] = "No"; |
120 |
message[0] = "* Shut down all helper bots# within the vicinity?"; |
121 |
switch (outcome) |
122 |
{ |
123 |
case 1: |
124 |
message[1] = "* Attempting shut down . . ."; |
125 |
message[2] = "* . . ."; |
126 |
message[3] = "* ERROR: Could not complete# task."; |
127 |
message[4] = "* . . ."; |
128 |
message[5] = "* Just kidding ;)"; |
129 |
message[6] = "* Emergency shutdown# complete."; |
130 |
other.scene = 7; |
131 |
break; |
132 |
case 2: |
133 |
message[1] = "* Why did you select this# option then?"; |
134 |
break; |
135 |
} |
136 |
} |
137 |
if (!global.dialogue_open) |
138 |
{ |
139 |
msg.message_reset = true; |
140 |
cutscene_advance(5); |
141 |
} |
142 |
break; |
143 |
case 7: |
144 |
if (global.dialogue_open) |
145 |
exit; |
146 |
msg.message_reset = true; |
147 |
msg.fade_out = true; |
148 |
cutscene_advance(); |
149 |
break; |
150 |
case 8: |
151 |
if (instance_exists(obj_dialogue_steamworks_33)) |
152 |
exit; |
153 |
cutscene_advance(); |
154 |
break; |
155 |
case 9: |
156 |
cutscene_wait(0.5); |
157 |
break; |
158 |
case 10: |
159 |
obj_steamworks_33_bridge.active = true; |
160 |
audio_sound_gain(obj_radio.current_song, 0, 500); |
161 |
cutscene_advance(); |
162 |
break; |
163 |
case 11: |
164 |
if (obj_steamworks_33_bridge.active == false) |
165 |
cutscene_advance(); |
166 |
break; |
167 |
case 12: |
168 |
scr_cutscene_end(); |
169 |
audio_sound_gain(obj_radio.current_song, 1, 500); |
170 |
cutscene_advance(); |
171 |
instance_destroy(105663); |
172 |
ds_list_clear(global.encounter_list); |
173 |
global.sworks_flag[28] = 1; |
174 |
break; |
175 |
} |