| 1 |
switch (scene) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
| 5 |
cutscene_advance(); |
| 6 |
break; |
| 7 |
case 1: |
| 8 |
if (global.sworks_flag[28] >= 1) |
| 9 |
{ |
| 10 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 11 |
with (msg) |
| 12 |
{ |
| 13 |
message[0] = "* (You hear the whirring of# cooling fans inside the hot# console.)\t"; |
| 14 |
message[1] = "* (Best leave it be.)"; |
| 15 |
} |
| 16 |
scene = 0; |
| 17 |
exit; |
| 18 |
} |
| 19 |
if (global.route == 3) |
| 20 |
{ |
| 21 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 22 |
with (msg) |
| 23 |
message[0] = "* (The computer was recently# used.)"; |
| 24 |
scene = 0; |
| 25 |
} |
| 26 |
else |
| 27 |
{ |
| 28 |
cutscene_dialogue(); |
| 29 |
with (msg) |
| 30 |
{ |
| 31 |
message[0] = "* (A daunting array of screens# and buttons lie before you.)"; |
| 32 |
message[1] = "* (You press one of the# buttons.)"; |
| 33 |
} |
| 34 |
} |
| 35 |
break; |
| 36 |
case 2: |
| 37 |
cutscene_sfx_play(657, 1); |
| 38 |
break; |
| 39 |
case 3: |
| 40 |
cutscene_wait(1); |
| 41 |
break; |
| 42 |
case 4: |
| 43 |
if (!instance_exists(obj_dialogue_steamworks_33)) |
| 44 |
{ |
| 45 |
msg = instance_create_depth(0, 0, -9999, obj_dialogue_steamworks_33); |
| 46 |
msg.draw_alpha = 0; |
| 47 |
} |
| 48 |
with (msg) |
| 49 |
{ |
| 50 |
ch_msg = 2; |
| 51 |
ch[1] = "Info"; |
| 52 |
ch[2] = "Docs"; |
| 53 |
ch[3] = "Pictures"; |
| 54 |
ch[4] = "Games"; |
| 55 |
ch[5] = "Settings"; |
| 56 |
message[0] = "* Robotics Control Status:# Functioning at 78%."; |
| 57 |
message[1] = "* Awaiting input . . ."; |
| 58 |
message[2] = "* MAIN DIRECTORY:"; |
| 59 |
switch (outcome) |
| 60 |
{ |
| 61 |
case 1: |
| 62 |
message[3] = "* Steamworks Station R# System"; |
| 63 |
message[4] = "* OS Delta - Version 1.4 -# Installed X/X/20XX"; |
| 64 |
message[5] = "* Processor - Ultra McTurbo# Core 180 - 0.5GHz"; |
| 65 |
message[6] = "* Installed Physical Memory -# 500 MB"; |
| 66 |
message[7] = "* Graphics Card - ERROR"; |
| 67 |
break; |
| 68 |
case 2: |
| 69 |
message[3] = "* ERROR - Information# classified."; |
| 70 |
break; |
| 71 |
case 3: |
| 72 |
message[3] = "* Loading . . ."; |
| 73 |
message[4] = "* Estimated time remaining:# 9 hours . . ."; |
| 74 |
break; |
| 75 |
case 4: |
| 76 |
message[3] = "* Loading . . ."; |
| 77 |
message[4] = "* Feature BLOCKED."; |
| 78 |
message[5] = "* Custom message: Trying to# play video games on# the job? "; |
| 79 |
message[6] = "* Please report to the head# office. We have a# pink-colored gift for you."; |
| 80 |
break; |
| 81 |
case 5: |
| 82 |
message_reset = true; |
| 83 |
other.scene = 5; |
| 84 |
break; |
| 85 |
} |
| 86 |
} |
| 87 |
if (!global.dialogue_open) |
| 88 |
{ |
| 89 |
msg.message_reset = true; |
| 90 |
cutscene_advance(4); |
| 91 |
return true; |
| 92 |
} |
| 93 |
break; |
| 94 |
case 5: |
| 95 |
with (msg) |
| 96 |
{ |
| 97 |
ch_msg = 0; |
| 98 |
ch[1] = "Emergency Shutdown"; |
| 99 |
ch[2] = "Back"; |
| 100 |
message[0] = "* Select your option."; |
| 101 |
switch (outcome) |
| 102 |
{ |
| 103 |
case 1: |
| 104 |
other.scene = 6; |
| 105 |
message_reset = true; |
| 106 |
break; |
| 107 |
case 2: |
| 108 |
other.scene = 4; |
| 109 |
message_reset = true; |
| 110 |
break; |
| 111 |
} |
| 112 |
} |
| 113 |
break; |
| 114 |
case 6: |
| 115 |
with (msg) |
| 116 |
{ |
| 117 |
ch_msg = 0; |
| 118 |
ch[1] = "Yes"; |
| 119 |
ch[2] = "No"; |
| 120 |
message[0] = "* Shut down all helper bots# within the vicinity?"; |
| 121 |
switch (outcome) |
| 122 |
{ |
| 123 |
case 1: |
| 124 |
message[1] = "* Attempting shut down . . ."; |
| 125 |
message[2] = "* . . ."; |
| 126 |
message[3] = "* ERROR: Could not complete# task."; |
| 127 |
message[4] = "* . . ."; |
| 128 |
message[5] = "* Just kidding ;)"; |
| 129 |
message[6] = "* Emergency shutdown# complete."; |
| 130 |
other.scene = 7; |
| 131 |
break; |
| 132 |
case 2: |
| 133 |
message[1] = "* Why did you select this# option then?"; |
| 134 |
break; |
| 135 |
} |
| 136 |
} |
| 137 |
if (!global.dialogue_open) |
| 138 |
{ |
| 139 |
msg.message_reset = true; |
| 140 |
cutscene_advance(5); |
| 141 |
} |
| 142 |
break; |
| 143 |
case 7: |
| 144 |
if (global.dialogue_open) |
| 145 |
exit; |
| 146 |
msg.message_reset = true; |
| 147 |
msg.fade_out = true; |
| 148 |
cutscene_advance(); |
| 149 |
break; |
| 150 |
case 8: |
| 151 |
if (instance_exists(obj_dialogue_steamworks_33)) |
| 152 |
exit; |
| 153 |
cutscene_advance(); |
| 154 |
break; |
| 155 |
case 9: |
| 156 |
cutscene_wait(0.5); |
| 157 |
break; |
| 158 |
case 10: |
| 159 |
obj_steamworks_33_bridge.active = true; |
| 160 |
audio_sound_gain(obj_radio.current_song, 0, 500); |
| 161 |
cutscene_advance(); |
| 162 |
break; |
| 163 |
case 11: |
| 164 |
if (obj_steamworks_33_bridge.active == false) |
| 165 |
cutscene_advance(); |
| 166 |
break; |
| 167 |
case 12: |
| 168 |
scr_cutscene_end(); |
| 169 |
audio_sound_gain(obj_radio.current_song, 1, 500); |
| 170 |
cutscene_advance(); |
| 171 |
instance_destroy(105663); |
| 172 |
ds_list_clear(global.encounter_list); |
| 173 |
global.sworks_flag[28] = 1; |
| 174 |
break; |
| 175 |
} |