1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (global.sworks_flag[28] >= 2) |
4 |
{ |
5 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
6 |
{ |
7 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
8 |
with (msg) |
9 |
{ |
10 |
message[0] = "* (You hear the whirring of# cooling fans inside the hot# console.)\t"; |
11 |
message[1] = "* (Best leave it be.)"; |
12 |
} |
13 |
} |
14 |
exit; |
15 |
} |
16 |
switch (scene) |
17 |
{ |
18 |
case -12: |
19 |
if (obj_pl.x < 440) |
20 |
{ |
21 |
scr_cutscene_start(); |
22 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
23 |
cutscene_follower_into_actor(); |
24 |
with (obj_shadow_master) |
25 |
{ |
26 |
event_perform(ev_alarm, 0); |
27 |
reverse = true; |
28 |
} |
29 |
} |
30 |
break; |
31 |
case -11: |
32 |
audio_play_sound(snd_encounter, 1, 0); |
33 |
instance_create(obj_ceroba_npc.x, obj_ceroba_npc.y - 40, obj_cutscene_ex); |
34 |
cutscene_advance(); |
35 |
break; |
36 |
case -10: |
37 |
if (cutscene_wait(1)) |
38 |
instance_destroy(obj_cutscene_ex); |
39 |
break; |
40 |
case -9: |
41 |
cutscene_npc_walk(1161, 360, 200, 4, "x", "up"); |
42 |
break; |
43 |
case -8: |
44 |
cutscene_wait(1); |
45 |
break; |
46 |
case -7: |
47 |
cutscene_npc_direction(1161, "right"); |
48 |
break; |
49 |
case -6: |
50 |
cutscene_dialogue(); |
51 |
with (msg) |
52 |
{ |
53 |
talker[0] = 1161; |
54 |
message[0] = "* Whoa..."; |
55 |
message[1] = "* I'm guessing this is our# ticket out of here."; |
56 |
prt[0] = 393; |
57 |
prt[1] = 377; |
58 |
} |
59 |
break; |
60 |
case -5: |
61 |
cutscene_camera_move(290, 160, 3, true); |
62 |
scene = -4; |
63 |
break; |
64 |
case -4: |
65 |
cutscene_npc_walk(1161, 290, 160, 3, "x", "up"); |
66 |
cutscene_npc_walk(1168, 320, 180, 3, "x", "up"); |
67 |
scene = -3; |
68 |
break; |
69 |
case -3: |
70 |
if (obj_ceroba_npc.npc_arrived && obj_player_npc.npc_arrived) |
71 |
cutscene_wait(1); |
72 |
break; |
73 |
case -2: |
74 |
cutscene_dialogue(); |
75 |
with (msg) |
76 |
{ |
77 |
talker[0] = 1161; |
78 |
message[0] = "* Just have to... uh..."; |
79 |
message[1] = "* Why don't you take a# stab at it?"; |
80 |
message[2] = "* Technology and I don't# exactly mix well."; |
81 |
prt[0] = 371; |
82 |
prt[1] = 370; |
83 |
prt[2] = 377; |
84 |
if (message_current == 1) |
85 |
obj_ceroba_npc.npc_direction = "down"; |
86 |
} |
87 |
break; |
88 |
case -1: |
89 |
if (cutscene_npc_walk(1161, obj_player_npc.x, obj_player_npc.y + 20, 3, "y", "up") && cutscene_camera_move(obj_player_npc.x, obj_player_npc.y, 2, true)) |
90 |
{ |
91 |
instance_destroy(obj_player_npc); |
92 |
cutscene_actor_into_follower(); |
93 |
cutscene_camera_reset(true); |
94 |
scene = 0; |
95 |
scr_cutscene_end(); |
96 |
global.sworks_flag[28] = 1; |
97 |
} |
98 |
else |
99 |
{ |
100 |
scene = -1; |
101 |
} |
102 |
break; |
103 |
case 0: |
104 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
105 |
{ |
106 |
scr_cutscene_start(); |
107 |
cutscene_advance(); |
108 |
} |
109 |
break; |
110 |
case 1: |
111 |
cutscene_dialogue(); |
112 |
with (msg) |
113 |
{ |
114 |
message[0] = "* (A daunting array of screens# and buttons lie before you.)"; |
115 |
message[1] = "* (You press one of the# buttons.)"; |
116 |
} |
117 |
break; |
118 |
case 2: |
119 |
cutscene_sfx_play(657, 1); |
120 |
break; |
121 |
case 3: |
122 |
cutscene_wait(1); |
123 |
break; |
124 |
case 4: |
125 |
if (!instance_exists(obj_dialogue_steamworks_33)) |
126 |
{ |
127 |
msg = instance_create_depth(0, 0, -9999, obj_dialogue_steamworks_33); |
128 |
msg.draw_alpha = 0; |
129 |
} |
130 |
with (msg) |
131 |
{ |
132 |
ch_msg = 2; |
133 |
ch[1] = "Info"; |
134 |
ch[2] = "Docs"; |
135 |
ch[3] = "Pictures"; |
136 |
ch[4] = "Games"; |
137 |
ch[5] = "Settings"; |
138 |
message[0] = "* Robotics Control Status:# Functioning at 78%."; |
139 |
message[1] = "* Awaiting input . . ."; |
140 |
message[2] = "* MAIN DIRECTORY:"; |
141 |
switch (outcome) |
142 |
{ |
143 |
case 1: |
144 |
message[3] = "* Steamworks Station R# System"; |
145 |
message[4] = "* OS Delta - Version 1.4 -# Installed X/X/20XX"; |
146 |
message[5] = "* Processor - Ultra McTurbo# Core 180 - 0.5GHz"; |
147 |
message[6] = "* Installed Physical Memory -# 500 MB"; |
148 |
message[7] = "* Graphics Card - ERROR"; |
149 |
break; |
150 |
case 2: |
151 |
message[3] = "* ERROR - Information# classified."; |
152 |
break; |
153 |
case 3: |
154 |
message[3] = "* Loading . . ."; |
155 |
message[4] = "* Estimated time remaining:# 9 hours . . ."; |
156 |
break; |
157 |
case 4: |
158 |
message[3] = "* Loading . . ."; |
159 |
message[4] = "* Feature BLOCKED."; |
160 |
message[5] = "* Custom message: Trying to# play video games on# the job? "; |
161 |
message[6] = "* Please report to the head# office. We have a# pink-colored gift for you."; |
162 |
break; |
163 |
case 5: |
164 |
message_reset = true; |
165 |
other.scene = 5; |
166 |
break; |
167 |
} |
168 |
} |
169 |
if (!global.dialogue_open) |
170 |
{ |
171 |
msg.message_reset = true; |
172 |
cutscene_advance(4); |
173 |
return true; |
174 |
} |
175 |
break; |
176 |
case 5: |
177 |
with (msg) |
178 |
{ |
179 |
ch_msg = 0; |
180 |
ch[1] = "Emergency Shutdown"; |
181 |
ch[2] = "Back"; |
182 |
message[0] = "* Select your option."; |
183 |
switch (outcome) |
184 |
{ |
185 |
case 1: |
186 |
other.scene = 6; |
187 |
message_reset = true; |
188 |
break; |
189 |
case 2: |
190 |
other.scene = 4; |
191 |
message_reset = true; |
192 |
break; |
193 |
} |
194 |
} |
195 |
break; |
196 |
case 6: |
197 |
with (msg) |
198 |
{ |
199 |
ch_msg = 0; |
200 |
ch[1] = "Yes"; |
201 |
ch[2] = "No"; |
202 |
message[0] = "* Shut down all helper bots# within the vicinity?"; |
203 |
switch (outcome) |
204 |
{ |
205 |
case 1: |
206 |
message[1] = "* Attempting shut down . . ."; |
207 |
message[2] = "* . . ."; |
208 |
message[3] = "* ERROR: Could not complete# task."; |
209 |
message[4] = "* . . ."; |
210 |
message[5] = "* Just kidding ;)"; |
211 |
message[6] = "* Emergency shutdown# complete."; |
212 |
other.scene = 7; |
213 |
break; |
214 |
case 2: |
215 |
message[1] = "* Why did you select this# option then?"; |
216 |
break; |
217 |
} |
218 |
} |
219 |
if (!global.dialogue_open) |
220 |
{ |
221 |
msg.message_reset = true; |
222 |
cutscene_advance(5); |
223 |
} |
224 |
break; |
225 |
case 7: |
226 |
if (global.dialogue_open) |
227 |
exit; |
228 |
msg.message_reset = true; |
229 |
msg.fade_out = true; |
230 |
cutscene_advance(); |
231 |
break; |
232 |
case 8: |
233 |
if (instance_exists(obj_dialogue_steamworks_33)) |
234 |
exit; |
235 |
cutscene_advance(); |
236 |
break; |
237 |
case 9: |
238 |
cutscene_wait(0.5); |
239 |
break; |
240 |
case 10: |
241 |
obj_steamworks_33_bridge.active = true; |
242 |
obj_pl.direction = 180; |
243 |
audio_sound_gain(obj_radio.current_song, 0, 500); |
244 |
cutscene_follower_into_actor(); |
245 |
break; |
246 |
case 11: |
247 |
cutscene_npc_direction(1161, "left"); |
248 |
break; |
249 |
case 12: |
250 |
if (obj_steamworks_33_bridge.active == false) |
251 |
cutscene_advance(); |
252 |
break; |
253 |
case 13: |
254 |
audio_sound_gain(obj_radio.current_song, 1, 500); |
255 |
cutscene_advance(); |
256 |
break; |
257 |
case 14: |
258 |
cutscene_npc_walk(1161, 210, 190, 3, "y", "left"); |
259 |
break; |
260 |
case 15: |
261 |
cutscene_dialogue(); |
262 |
with (msg) |
263 |
{ |
264 |
talker[0] = 1161; |
265 |
message[0] = "* I hope that worked."; |
266 |
message[1] = "* It's unfortunate Axis# had to end up this way."; |
267 |
message[2] = "* Maybe I should..."; |
268 |
message[3] = "* No."; |
269 |
message[4] = "* I wish Chujin's project# could thrive but a line# had to be drawn."; |
270 |
message[5] = "* Can't dwell in the past# any longer."; |
271 |
message[6] = "* Let's go."; |
272 |
prt[0] = 377; |
273 |
prt[1] = 371; |
274 |
prt[2] = 394; |
275 |
prt[3] = 377; |
276 |
prt[4] = 371; |
277 |
prt[5] = 371; |
278 |
prt[6] = 370; |
279 |
if (message_current == 1) |
280 |
obj_ceroba_npc.npc_direction = "up"; |
281 |
if (message_current == 4) |
282 |
obj_ceroba_npc.npc_direction = "left"; |
283 |
} |
284 |
break; |
285 |
case 16: |
286 |
if (cutscene_npc_walk(1161, obj_pl.x + 20, obj_pl.y, 3, "y", "left")) |
287 |
{ |
288 |
cutscene_actor_into_follower(); |
289 |
scene = 17; |
290 |
} |
291 |
break; |
292 |
case 17: |
293 |
scr_cutscene_end(); |
294 |
cutscene_advance(); |
295 |
instance_destroy(105663); |
296 |
ds_list_clear(global.encounter_list); |
297 |
global.sworks_flag[28] = 2; |
298 |
break; |
299 |
} |