| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (global.sworks_flag[28] >= 2) |
| 4 |
{ |
| 5 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
| 6 |
{ |
| 7 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 8 |
with (msg) |
| 9 |
{ |
| 10 |
message[0] = "* (You hear the whirring of# cooling fans inside the hot# console.)\t"; |
| 11 |
message[1] = "* (Best leave it be.)"; |
| 12 |
} |
| 13 |
} |
| 14 |
exit; |
| 15 |
} |
| 16 |
switch (scene) |
| 17 |
{ |
| 18 |
case -12: |
| 19 |
if (obj_pl.x < 440) |
| 20 |
{ |
| 21 |
scr_cutscene_start(); |
| 22 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 23 |
cutscene_follower_into_actor(); |
| 24 |
with (obj_shadow_master) |
| 25 |
{ |
| 26 |
event_perform(ev_alarm, 0); |
| 27 |
reverse = true; |
| 28 |
} |
| 29 |
} |
| 30 |
break; |
| 31 |
case -11: |
| 32 |
audio_play_sound(snd_encounter, 1, 0); |
| 33 |
instance_create(obj_ceroba_npc.x, obj_ceroba_npc.y - 40, obj_cutscene_ex); |
| 34 |
cutscene_advance(); |
| 35 |
break; |
| 36 |
case -10: |
| 37 |
if (cutscene_wait(1)) |
| 38 |
instance_destroy(obj_cutscene_ex); |
| 39 |
break; |
| 40 |
case -9: |
| 41 |
cutscene_npc_walk(1161, 360, 200, 4, "x", "up"); |
| 42 |
break; |
| 43 |
case -8: |
| 44 |
cutscene_wait(1); |
| 45 |
break; |
| 46 |
case -7: |
| 47 |
cutscene_npc_direction(1161, "right"); |
| 48 |
break; |
| 49 |
case -6: |
| 50 |
cutscene_dialogue(); |
| 51 |
with (msg) |
| 52 |
{ |
| 53 |
talker[0] = 1161; |
| 54 |
message[0] = "* Whoa..."; |
| 55 |
message[1] = "* I'm guessing this is our# ticket out of here."; |
| 56 |
prt[0] = 393; |
| 57 |
prt[1] = 377; |
| 58 |
} |
| 59 |
break; |
| 60 |
case -5: |
| 61 |
cutscene_camera_move(290, 160, 3, true); |
| 62 |
scene = -4; |
| 63 |
break; |
| 64 |
case -4: |
| 65 |
cutscene_npc_walk(1161, 290, 160, 3, "x", "up"); |
| 66 |
cutscene_npc_walk(1168, 320, 180, 3, "x", "up"); |
| 67 |
scene = -3; |
| 68 |
break; |
| 69 |
case -3: |
| 70 |
if (obj_ceroba_npc.npc_arrived && obj_player_npc.npc_arrived) |
| 71 |
cutscene_wait(1); |
| 72 |
break; |
| 73 |
case -2: |
| 74 |
cutscene_dialogue(); |
| 75 |
with (msg) |
| 76 |
{ |
| 77 |
talker[0] = 1161; |
| 78 |
message[0] = "* Just have to... uh..."; |
| 79 |
message[1] = "* Why don't you take a# stab at it?"; |
| 80 |
message[2] = "* Technology and I don't# exactly mix well."; |
| 81 |
prt[0] = 371; |
| 82 |
prt[1] = 370; |
| 83 |
prt[2] = 377; |
| 84 |
if (message_current == 1) |
| 85 |
obj_ceroba_npc.npc_direction = "down"; |
| 86 |
} |
| 87 |
break; |
| 88 |
case -1: |
| 89 |
if (cutscene_npc_walk(1161, obj_player_npc.x, obj_player_npc.y + 20, 3, "y", "up") && cutscene_camera_move(obj_player_npc.x, obj_player_npc.y, 2, true)) |
| 90 |
{ |
| 91 |
instance_destroy(obj_player_npc); |
| 92 |
cutscene_actor_into_follower(); |
| 93 |
cutscene_camera_reset(true); |
| 94 |
scene = 0; |
| 95 |
scr_cutscene_end(); |
| 96 |
global.sworks_flag[28] = 1; |
| 97 |
} |
| 98 |
else |
| 99 |
{ |
| 100 |
scene = -1; |
| 101 |
} |
| 102 |
break; |
| 103 |
case 0: |
| 104 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
| 105 |
{ |
| 106 |
scr_cutscene_start(); |
| 107 |
cutscene_advance(); |
| 108 |
} |
| 109 |
break; |
| 110 |
case 1: |
| 111 |
cutscene_dialogue(); |
| 112 |
with (msg) |
| 113 |
{ |
| 114 |
message[0] = "* (A daunting array of screens# and buttons lie before you.)"; |
| 115 |
message[1] = "* (You press one of the# buttons.)"; |
| 116 |
} |
| 117 |
break; |
| 118 |
case 2: |
| 119 |
cutscene_sfx_play(657, 1); |
| 120 |
break; |
| 121 |
case 3: |
| 122 |
cutscene_wait(1); |
| 123 |
break; |
| 124 |
case 4: |
| 125 |
if (!instance_exists(obj_dialogue_steamworks_33)) |
| 126 |
{ |
| 127 |
msg = instance_create_depth(0, 0, -9999, obj_dialogue_steamworks_33); |
| 128 |
msg.draw_alpha = 0; |
| 129 |
} |
| 130 |
with (msg) |
| 131 |
{ |
| 132 |
ch_msg = 2; |
| 133 |
ch[1] = "Info"; |
| 134 |
ch[2] = "Docs"; |
| 135 |
ch[3] = "Pictures"; |
| 136 |
ch[4] = "Games"; |
| 137 |
ch[5] = "Settings"; |
| 138 |
message[0] = "* Robotics Control Status:# Functioning at 78%."; |
| 139 |
message[1] = "* Awaiting input . . ."; |
| 140 |
message[2] = "* MAIN DIRECTORY:"; |
| 141 |
switch (outcome) |
| 142 |
{ |
| 143 |
case 1: |
| 144 |
message[3] = "* Steamworks Station R# System"; |
| 145 |
message[4] = "* OS Delta - Version 1.4 -# Installed X/X/20XX"; |
| 146 |
message[5] = "* Processor - Ultra McTurbo# Core 180 - 0.5GHz"; |
| 147 |
message[6] = "* Installed Physical Memory -# 500 MB"; |
| 148 |
message[7] = "* Graphics Card - ERROR"; |
| 149 |
break; |
| 150 |
case 2: |
| 151 |
message[3] = "* ERROR - Information# classified."; |
| 152 |
break; |
| 153 |
case 3: |
| 154 |
message[3] = "* Loading . . ."; |
| 155 |
message[4] = "* Estimated time remaining:# 9 hours . . ."; |
| 156 |
break; |
| 157 |
case 4: |
| 158 |
message[3] = "* Loading . . ."; |
| 159 |
message[4] = "* Feature BLOCKED."; |
| 160 |
message[5] = "* Custom message: Trying to# play video games on# the job? "; |
| 161 |
message[6] = "* Please report to the head# office. We have a# pink-colored gift for you."; |
| 162 |
break; |
| 163 |
case 5: |
| 164 |
message_reset = true; |
| 165 |
other.scene = 5; |
| 166 |
break; |
| 167 |
} |
| 168 |
} |
| 169 |
if (!global.dialogue_open) |
| 170 |
{ |
| 171 |
msg.message_reset = true; |
| 172 |
cutscene_advance(4); |
| 173 |
return true; |
| 174 |
} |
| 175 |
break; |
| 176 |
case 5: |
| 177 |
with (msg) |
| 178 |
{ |
| 179 |
ch_msg = 0; |
| 180 |
ch[1] = "Emergency Shutdown"; |
| 181 |
ch[2] = "Back"; |
| 182 |
message[0] = "* Select your option."; |
| 183 |
switch (outcome) |
| 184 |
{ |
| 185 |
case 1: |
| 186 |
other.scene = 6; |
| 187 |
message_reset = true; |
| 188 |
break; |
| 189 |
case 2: |
| 190 |
other.scene = 4; |
| 191 |
message_reset = true; |
| 192 |
break; |
| 193 |
} |
| 194 |
} |
| 195 |
break; |
| 196 |
case 6: |
| 197 |
with (msg) |
| 198 |
{ |
| 199 |
ch_msg = 0; |
| 200 |
ch[1] = "Yes"; |
| 201 |
ch[2] = "No"; |
| 202 |
message[0] = "* Shut down all helper bots# within the vicinity?"; |
| 203 |
switch (outcome) |
| 204 |
{ |
| 205 |
case 1: |
| 206 |
message[1] = "* Attempting shut down . . ."; |
| 207 |
message[2] = "* . . ."; |
| 208 |
message[3] = "* ERROR: Could not complete# task."; |
| 209 |
message[4] = "* . . ."; |
| 210 |
message[5] = "* Just kidding ;)"; |
| 211 |
message[6] = "* Emergency shutdown# complete."; |
| 212 |
other.scene = 7; |
| 213 |
break; |
| 214 |
case 2: |
| 215 |
message[1] = "* Why did you select this# option then?"; |
| 216 |
break; |
| 217 |
} |
| 218 |
} |
| 219 |
if (!global.dialogue_open) |
| 220 |
{ |
| 221 |
msg.message_reset = true; |
| 222 |
cutscene_advance(5); |
| 223 |
} |
| 224 |
break; |
| 225 |
case 7: |
| 226 |
if (global.dialogue_open) |
| 227 |
exit; |
| 228 |
msg.message_reset = true; |
| 229 |
msg.fade_out = true; |
| 230 |
cutscene_advance(); |
| 231 |
break; |
| 232 |
case 8: |
| 233 |
if (instance_exists(obj_dialogue_steamworks_33)) |
| 234 |
exit; |
| 235 |
cutscene_advance(); |
| 236 |
break; |
| 237 |
case 9: |
| 238 |
cutscene_wait(0.5); |
| 239 |
break; |
| 240 |
case 10: |
| 241 |
obj_steamworks_33_bridge.active = true; |
| 242 |
obj_pl.direction = 180; |
| 243 |
audio_sound_gain(obj_radio.current_song, 0, 500); |
| 244 |
cutscene_follower_into_actor(); |
| 245 |
break; |
| 246 |
case 11: |
| 247 |
cutscene_npc_direction(1161, "left"); |
| 248 |
break; |
| 249 |
case 12: |
| 250 |
if (obj_steamworks_33_bridge.active == false) |
| 251 |
cutscene_advance(); |
| 252 |
break; |
| 253 |
case 13: |
| 254 |
audio_sound_gain(obj_radio.current_song, 1, 500); |
| 255 |
cutscene_advance(); |
| 256 |
break; |
| 257 |
case 14: |
| 258 |
cutscene_npc_walk(1161, 210, 190, 3, "y", "left"); |
| 259 |
break; |
| 260 |
case 15: |
| 261 |
cutscene_dialogue(); |
| 262 |
with (msg) |
| 263 |
{ |
| 264 |
talker[0] = 1161; |
| 265 |
message[0] = "* I hope that worked."; |
| 266 |
message[1] = "* It's unfortunate Axis# had to end up this way."; |
| 267 |
message[2] = "* Maybe I should..."; |
| 268 |
message[3] = "* No."; |
| 269 |
message[4] = "* I wish Chujin's project# could thrive but a line# had to be drawn."; |
| 270 |
message[5] = "* Can't dwell in the past# any longer."; |
| 271 |
message[6] = "* Let's go."; |
| 272 |
prt[0] = 377; |
| 273 |
prt[1] = 371; |
| 274 |
prt[2] = 394; |
| 275 |
prt[3] = 377; |
| 276 |
prt[4] = 371; |
| 277 |
prt[5] = 371; |
| 278 |
prt[6] = 370; |
| 279 |
if (message_current == 1) |
| 280 |
obj_ceroba_npc.npc_direction = "up"; |
| 281 |
if (message_current == 4) |
| 282 |
obj_ceroba_npc.npc_direction = "left"; |
| 283 |
} |
| 284 |
break; |
| 285 |
case 16: |
| 286 |
if (cutscene_npc_walk(1161, obj_pl.x + 20, obj_pl.y, 3, "y", "left")) |
| 287 |
{ |
| 288 |
cutscene_actor_into_follower(); |
| 289 |
scene = 17; |
| 290 |
} |
| 291 |
break; |
| 292 |
case 17: |
| 293 |
scr_cutscene_end(); |
| 294 |
cutscene_advance(); |
| 295 |
instance_destroy(105663); |
| 296 |
ds_list_clear(global.encounter_list); |
| 297 |
global.sworks_flag[28] = 2; |
| 298 |
break; |
| 299 |
} |