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gml_Object_obj_steamworks_34_pellets_Step_0

(view raw script w/o annotations or w/e)
1
if ((keyboard_multicheck_pressed(0) && scr_interact
scr_interact

function scr_interact() { if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state) { var pl_dir = obj_pl.direction; var pl_x = 0; var pl_y = 0; var check_distance_x = 0; var check_distance_y = 0; switch (pl_dir) { case 0: pl_x = obj_pl.bbox_right; pl_y = obj_pl.bbox_top + 1; check_distance_x = 20; break; case 180: pl_x = obj_pl.bbox_left; pl_y = obj_pl.bbox_top + 1; check_distance_x = -20; break; case 90: pl_x = obj_pl.x; pl_y = obj_pl.bbox_top; check_distance_y = -20; break; case 270: pl_x = obj_pl.x; pl_y = obj_pl.bbox_bottom; check_distance_y = 20; break; } if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false)) return true; } }
() == true) && (waiter == 0 && !instance_exists(obj_dialogue)))
2
    waiter = 1;
3
if (waiter > 0)
4
{
5
    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
6
    with (msg)
7
    {
8
        portrait = false;
9
        sndfnt = 99;
10
        message[0] = "* (Take the Friendliness#  Pellets?)";
11
        if (outcome == 1 && message_current == 0)
12
        {
13
            if (scr_item
scr_item

function scr_item(arg0) { nm = arg0; for (var i = 1; i <= 8; i++) { if (global.item_slot[i] == "Nothing") { global.item_slot[i] = nm; return true; break; } else if (i == 8) { return false; } } }
("Friendliness Pellets"))
14
            {
15
                message[1] = "* (You got the Friendliness#  Pellets!)";
16
                other.waiter = 0;
17
                instance_destroy(other);
18
                if (room != rm_dunes_40)
19
                    global.sworks_flag[29] = 3;
20
                else
21
                    global.dunes_flag[51] = 2;
22
            }
23
            else
24
            {
25
                message[1] = "* (Not enough space.)";
26
                other.waiter = 0;
27
            }
28
        }
29
        if (outcome == 2 && message_current == 0)
30
            other.waiter = 0;
31
        if (message_current == 0)
32
        {
33
            ch_msg = 0;
34
            ch[1] = "Yes";
35
            ch[2] = "No";
36
        }
37
    }
38
}