1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
if (obj_pl.x < 790) |
5 |
{ |
6 |
scr_cutscene_start(); |
7 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
8 |
cutscene_advance(); |
9 |
} |
10 |
break; |
11 |
case 1: |
12 |
cutscene_npc_walk(1168, 700, 140, 3, "x", "up"); |
13 |
break; |
14 |
case 2: |
15 |
cutscene_wait(1.25); |
16 |
break; |
17 |
case 3: |
18 |
cutscene_dialogue(); |
19 |
with (msg) |
20 |
{ |
21 |
talker[0] = 1166; |
22 |
if (global.geno_complete[4] == true) |
23 |
{ |
24 |
message[0] = "* I. .."; |
25 |
message[1] = "* I DID ALL I C0ULD."; |
26 |
message[2] = "* I wAS OnLY ABLE TO sAVE# A FEW buT..."; |
27 |
message[3] = "* NoW_ I KN0W YOU WILL# LE4VE ThIS PLaCE# UNSATISFIED."; |
28 |
message[4] = "* . . ."; |
29 |
message[5] = "* TH3 SAME FaTE ThEY mET# MAY AWAiT ME,"; |
30 |
message[6] = "* BuT I WILL N0 LONG,ER# RUN FRom YOU."; |
31 |
message[7] = "* ThAT CANN0N OF DE4TH# YOU WIeLD iS STR0NG.. ."; |
32 |
prt[0] = 3282; |
33 |
prt[1] = 3282; |
34 |
prt[2] = 3282; |
35 |
prt[3] = 3282; |
36 |
prt[4] = 3282; |
37 |
prt[5] = 3282; |
38 |
prt[6] = 3282; |
39 |
prt[7] = 3282; |
40 |
} |
41 |
else |
42 |
{ |
43 |
message[0] = "* CoULDN'T GET us ALL,# HUH?"; |
44 |
message[1] = "* IT SE3MS MaNY BOTS# EvADED Y0U."; |
45 |
message[2] = "* NoW_ I KN0W YOU WILL# LE4VE ThIS PLaCE# UNSATISFIED."; |
46 |
message[3] = "* BUT AS yOU CAN SEE, I# AM STILL H3RE."; |
47 |
message[4] = "* WeLL, ,,"; |
48 |
message[5] = "* I DECIdED I WILL N0# LONG,ER RUN FRom YOU."; |
49 |
message[6] = "* ThAT CANN0N OF DE4TH# YOU WIeLD iS STR0NG.. ."; |
50 |
prt[0] = 3282; |
51 |
prt[1] = 3282; |
52 |
prt[2] = 3282; |
53 |
prt[3] = 3282; |
54 |
prt[4] = 3282; |
55 |
prt[5] = 3282; |
56 |
prt[6] = 3282; |
57 |
} |
58 |
position = 0; |
59 |
} |
60 |
break; |
61 |
case 4: |
62 |
cutscene_npc_walk(1166, obj_steamworks_35_trashcan.x + 20, obj_steamworks_35_trashcan.y - 1, 2, "x", "left"); |
63 |
break; |
64 |
case 5: |
65 |
cutscene_wait(0.5); |
66 |
cutscene_advance(5.5); |
67 |
break; |
68 |
case 5.5: |
69 |
if (cutscene_npc_action_sprite(1166, 3549, 1, true)) |
70 |
{ |
71 |
obj_steamworks_35_trashcan.image_index = 1; |
72 |
obj_axis_npc.action_sprite = false; |
73 |
cutscene_npc_set_sprites(1166, 2592, 1728, 3681, 233, 488, 1728, 3681, 3415); |
74 |
cutscene_advance(6); |
75 |
} |
76 |
break; |
77 |
case 6: |
78 |
cutscene_npc_walk(1166, 700, 100, 3, "x", "down"); |
79 |
break; |
80 |
case 7: |
81 |
cutscene_wait(0.5); |
82 |
break; |
83 |
case 8: |
84 |
cutscene_dialogue(); |
85 |
with (msg) |
86 |
{ |
87 |
talker[0] = 1166; |
88 |
if (global.geno_complete[4] == true) |
89 |
{ |
90 |
message[0] = "* BUT AS you CAN SEE, . ."; |
91 |
message[1] = "* I H4VE DRaWN A \"WEAP0n\"# OF MY OWN_."; |
92 |
message[2] = "* NoW.. . AS THE K1DS# SAY,"; |
93 |
message[3] = "* COME AT ME."; |
94 |
prt[0] = 3282; |
95 |
prt[1] = 3282; |
96 |
prt[2] = 3282; |
97 |
prt[3] = 3282; |
98 |
} |
99 |
else |
100 |
{ |
101 |
message[0] = "* BUT I H4VE DRaWN A# \"WEAP0n\" OF MY OWN_."; |
102 |
message[1] = "* SO. .."; |
103 |
message[2] = "* WhY NOT TRY Y0UR LUCK?"; |
104 |
prt[0] = 3282; |
105 |
prt[1] = 3282; |
106 |
prt[2] = 3282; |
107 |
} |
108 |
position = 0; |
109 |
} |
110 |
break; |
111 |
case 9: |
112 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 650); |
113 |
cutscene_advance(); |
114 |
break; |
115 |
case 10: |
116 |
cutscene_battle_initiate("axis genocide", true, true); |
117 |
cutscene_advance(); |
118 |
break; |
119 |
} |