| 1 |
switch (scene) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
if (obj_pl.x < 790) |
| 5 |
{ |
| 6 |
scr_cutscene_start(); |
| 7 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 8 |
cutscene_advance(); |
| 9 |
} |
| 10 |
break; |
| 11 |
case 1: |
| 12 |
cutscene_npc_walk(1168, 700, 140, 3, "x", "up"); |
| 13 |
break; |
| 14 |
case 2: |
| 15 |
cutscene_wait(1.25); |
| 16 |
break; |
| 17 |
case 3: |
| 18 |
cutscene_dialogue(); |
| 19 |
with (msg) |
| 20 |
{ |
| 21 |
talker[0] = 1166; |
| 22 |
if (global.geno_complete[4] == true) |
| 23 |
{ |
| 24 |
message[0] = "* I. .."; |
| 25 |
message[1] = "* I DID ALL I C0ULD."; |
| 26 |
message[2] = "* I wAS OnLY ABLE TO sAVE# A FEW buT..."; |
| 27 |
message[3] = "* NoW_ I KN0W YOU WILL# LE4VE ThIS PLaCE# UNSATISFIED."; |
| 28 |
message[4] = "* . . ."; |
| 29 |
message[5] = "* TH3 SAME FaTE ThEY mET# MAY AWAiT ME,"; |
| 30 |
message[6] = "* BuT I WILL N0 LONG,ER# RUN FRom YOU."; |
| 31 |
message[7] = "* ThAT CANN0N OF DE4TH# YOU WIeLD iS STR0NG.. ."; |
| 32 |
prt[0] = 3282; |
| 33 |
prt[1] = 3282; |
| 34 |
prt[2] = 3282; |
| 35 |
prt[3] = 3282; |
| 36 |
prt[4] = 3282; |
| 37 |
prt[5] = 3282; |
| 38 |
prt[6] = 3282; |
| 39 |
prt[7] = 3282; |
| 40 |
} |
| 41 |
else |
| 42 |
{ |
| 43 |
message[0] = "* CoULDN'T GET us ALL,# HUH?"; |
| 44 |
message[1] = "* IT SE3MS MaNY BOTS# EvADED Y0U."; |
| 45 |
message[2] = "* NoW_ I KN0W YOU WILL# LE4VE ThIS PLaCE# UNSATISFIED."; |
| 46 |
message[3] = "* BUT AS yOU CAN SEE, I# AM STILL H3RE."; |
| 47 |
message[4] = "* WeLL, ,,"; |
| 48 |
message[5] = "* I DECIdED I WILL N0# LONG,ER RUN FRom YOU."; |
| 49 |
message[6] = "* ThAT CANN0N OF DE4TH# YOU WIeLD iS STR0NG.. ."; |
| 50 |
prt[0] = 3282; |
| 51 |
prt[1] = 3282; |
| 52 |
prt[2] = 3282; |
| 53 |
prt[3] = 3282; |
| 54 |
prt[4] = 3282; |
| 55 |
prt[5] = 3282; |
| 56 |
prt[6] = 3282; |
| 57 |
} |
| 58 |
position = 0; |
| 59 |
} |
| 60 |
break; |
| 61 |
case 4: |
| 62 |
cutscene_npc_walk(1166, obj_steamworks_35_trashcan.x + 20, obj_steamworks_35_trashcan.y - 1, 2, "x", "left"); |
| 63 |
break; |
| 64 |
case 5: |
| 65 |
cutscene_wait(0.5); |
| 66 |
cutscene_advance(5.5); |
| 67 |
break; |
| 68 |
case 5.5: |
| 69 |
if (cutscene_npc_action_sprite(1166, 3549, 1, true)) |
| 70 |
{ |
| 71 |
obj_steamworks_35_trashcan.image_index = 1; |
| 72 |
obj_axis_npc.action_sprite = false; |
| 73 |
cutscene_npc_set_sprites(1166, 2592, 1728, 3681, 233, 488, 1728, 3681, 3415); |
| 74 |
cutscene_advance(6); |
| 75 |
} |
| 76 |
break; |
| 77 |
case 6: |
| 78 |
cutscene_npc_walk(1166, 700, 100, 3, "x", "down"); |
| 79 |
break; |
| 80 |
case 7: |
| 81 |
cutscene_wait(0.5); |
| 82 |
break; |
| 83 |
case 8: |
| 84 |
cutscene_dialogue(); |
| 85 |
with (msg) |
| 86 |
{ |
| 87 |
talker[0] = 1166; |
| 88 |
if (global.geno_complete[4] == true) |
| 89 |
{ |
| 90 |
message[0] = "* BUT AS you CAN SEE, . ."; |
| 91 |
message[1] = "* I H4VE DRaWN A \"WEAP0n\"# OF MY OWN_."; |
| 92 |
message[2] = "* NoW.. . AS THE K1DS# SAY,"; |
| 93 |
message[3] = "* COME AT ME."; |
| 94 |
prt[0] = 3282; |
| 95 |
prt[1] = 3282; |
| 96 |
prt[2] = 3282; |
| 97 |
prt[3] = 3282; |
| 98 |
} |
| 99 |
else |
| 100 |
{ |
| 101 |
message[0] = "* BUT I H4VE DRaWN A# \"WEAP0n\" OF MY OWN_."; |
| 102 |
message[1] = "* SO. .."; |
| 103 |
message[2] = "* WhY NOT TRY Y0UR LUCK?"; |
| 104 |
prt[0] = 3282; |
| 105 |
prt[1] = 3282; |
| 106 |
prt[2] = 3282; |
| 107 |
} |
| 108 |
position = 0; |
| 109 |
} |
| 110 |
break; |
| 111 |
case 9: |
| 112 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 650); |
| 113 |
cutscene_advance(); |
| 114 |
break; |
| 115 |
case 10: |
| 116 |
cutscene_battle_initiate("axis genocide", true, true); |
| 117 |
cutscene_advance(); |
| 118 |
break; |
| 119 |
} |