| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
scene = 0; |
| 4 |
cutscene_timer = 0; |
| 5 |
cutscene_music = 0; |
| 6 |
if ((global.route != 2 && global.sworks_flag[58] == 0) || global.geno_complete[3]) |
| 7 |
{ |
| 8 |
instance_destroy(); |
| 9 |
exit; |
| 10 |
} |
| 11 |
if (global.sworks_flag[31] >= 3) |
| 12 |
{ |
| 13 |
instance_create(0, 0, obj_steamworks_35_cutscene_pacifist_alt); |
| 14 |
instance_destroy(); |
| 15 |
exit; |
| 16 |
} |
| 17 |
if (global.sworks_flag[31] == 0) |
| 18 |
{ |
| 19 |
scr_cutscene_start(); |
| 20 |
scr_follower_into_actorscr_follower_into_actorfunction scr_follower_into_actor()
{
if (global.party_member == -4)
return false;
actor_follower = instance_create(global.party_member.x, global.party_member.y, global.party_member.npc_actor);
with (global.party_member)
{
switch (sprite_index)
{
case up_sprite:
case up_sprite_idle:
case up_sprite_run:
other.actor_follower.npc_direction = "up";
other.actor_follower.sprite_index = other.actor_follower.up_sprite;
break;
case down_sprite:
case down_sprite_idle:
case down_sprite_run:
other.actor_follower.npc_direction = "down";
other.actor_follower.sprite_index = other.actor_follower.down_sprite;
break;
case left_sprite:
case left_sprite_idle:
case left_sprite_run:
other.actor_follower.npc_direction = "left";
other.actor_follower.sprite_index = other.actor_follower.left_sprite;
break;
case right_sprite:
case right_sprite_idle:
case right_sprite_run:
other.actor_follower.sprite_index = other.actor_follower.right_sprite;
break;
}
instance_destroy();
}
return true;
} (); |
| 21 |
global.party_member = -4; |
| 22 |
obj_pl.x = 1260; |
| 23 |
obj_pl.y = 140; |
| 24 |
instance_create_depth(obj_pl.x, obj_pl.y, obj_pl.depth, obj_player_npc); |
| 25 |
actor_follower.x = obj_pl.x + 40; |
| 26 |
actor_follower.y = obj_pl.y; |
| 27 |
with (105642) |
| 28 |
y -= 80; |
| 29 |
} |
| 30 |
if (global.sworks_flag[31] == 1) |
| 31 |
{ |
| 32 |
instance_destroy(obj_steamworks_35_trashcan); |
| 33 |
scene = 50; |
| 34 |
} |
| 35 |
if (global.sworks_flag[31] >= 2) |
| 36 |
{ |
| 37 |
instance_destroy(obj_steamworks_35_trashcan); |
| 38 |
scene = 83; |
| 39 |
instance_destroy(obj_axis_npc); |
| 40 |
exit; |
| 41 |
} |
| 42 |
actor_axis = 1166; |