1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
scene = 0; |
4 |
cutscene_timer = 0; |
5 |
cutscene_music = 0; |
6 |
if ((global.route != 2 && global.sworks_flag[58] == 0) || global.geno_complete[3]) |
7 |
{ |
8 |
instance_destroy(); |
9 |
exit; |
10 |
} |
11 |
if (global.sworks_flag[31] >= 3) |
12 |
{ |
13 |
instance_create(0, 0, obj_steamworks_35_cutscene_pacifist_alt); |
14 |
instance_destroy(); |
15 |
exit; |
16 |
} |
17 |
if (global.sworks_flag[31] == 0) |
18 |
{ |
19 |
scr_cutscene_start(); |
20 |
scr_follower_into_actorscr_follower_into_actorfunction scr_follower_into_actor()
{
if (global.party_member == -4)
return false;
actor_follower = instance_create(global.party_member.x, global.party_member.y, global.party_member.npc_actor);
with (global.party_member)
{
switch (sprite_index)
{
case up_sprite:
case up_sprite_idle:
case up_sprite_run:
other.actor_follower.npc_direction = "up";
other.actor_follower.sprite_index = other.actor_follower.up_sprite;
break;
case down_sprite:
case down_sprite_idle:
case down_sprite_run:
other.actor_follower.npc_direction = "down";
other.actor_follower.sprite_index = other.actor_follower.down_sprite;
break;
case left_sprite:
case left_sprite_idle:
case left_sprite_run:
other.actor_follower.npc_direction = "left";
other.actor_follower.sprite_index = other.actor_follower.left_sprite;
break;
case right_sprite:
case right_sprite_idle:
case right_sprite_run:
other.actor_follower.sprite_index = other.actor_follower.right_sprite;
break;
}
instance_destroy();
}
return true;
} (); |
21 |
global.party_member = -4; |
22 |
obj_pl.x = 1260; |
23 |
obj_pl.y = 140; |
24 |
instance_create_depth(obj_pl.x, obj_pl.y, obj_pl.depth, obj_player_npc); |
25 |
actor_follower.x = obj_pl.x + 40; |
26 |
actor_follower.y = obj_pl.y; |
27 |
with (105642) |
28 |
y -= 80; |
29 |
} |
30 |
if (global.sworks_flag[31] == 1) |
31 |
{ |
32 |
instance_destroy(obj_steamworks_35_trashcan); |
33 |
scene = 50; |
34 |
} |
35 |
if (global.sworks_flag[31] >= 2) |
36 |
{ |
37 |
instance_destroy(obj_steamworks_35_trashcan); |
38 |
scene = 83; |
39 |
instance_destroy(obj_axis_npc); |
40 |
exit; |
41 |
} |
42 |
actor_axis = 1166; |