1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
cutscene_sfx_play(436, 1); |
5 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (10, 1); |
6 |
break; |
7 |
case 1: |
8 |
cutscene_wait(0.5); |
9 |
break; |
10 |
case 2: |
11 |
obj_dialogue_box_battle_transformation_any.battle_box_resize_midfight = true; |
12 |
scene++; |
13 |
break; |
14 |
case 3: |
15 |
if (obj_dialogue_box_battle_transformation_any.battle_box_resize_midfight == false) |
16 |
cutscene_advance(); |
17 |
break; |
18 |
case 4: |
19 |
scr_text_battle(); |
20 |
with (msg) |
21 |
{ |
22 |
sndfnt = 108; |
23 |
message[0] = "* Clover! I'm almost through!"; |
24 |
message[1] = "* Whatever you're doing, it# seems to be working!"; |
25 |
message[2] = "* Keep at it until he's out of# juice!"; |
26 |
} |
27 |
if (!global.dialogue_open) |
28 |
cutscene_advance(); |
29 |
break; |
30 |
case 5: |
31 |
cutscene_wait(1); |
32 |
break; |
33 |
case 6: |
34 |
instance_create(402, 68, obj_quote_bubble_battle_yellow_2); |
35 |
with (instance_create(0, 0, obj_quote_battle_axis_pacifist_cutscenes)) |
36 |
{ |
37 |
message[0] = "UM.#I CAN HEAR YOU."; |
38 |
message[1] = "YOU TWO THINK#YOU ARE SOOO#SMART."; |
39 |
message[2] = "HA, I DO NOT#RUN ON \"juice.\""; |
40 |
message[3] = "IN FACT, I DO#NOT RUN AT ALL. "; |
41 |
message[4] = "I ROLL."; |
42 |
message[5] = "OBVIOUSLY."; |
43 |
message_end = 5; |
44 |
} |
45 |
cutscene_advance(); |
46 |
break; |
47 |
case 7: |
48 |
if (!instance_exists(obj_quote_battle_axis_pacifist_cutscenes)) |
49 |
{ |
50 |
with (obj_heart_battle_fighting_parent) |
51 |
moveable = false; |
52 |
cutscene_advance(); |
53 |
} |
54 |
break; |
55 |
case 8: |
56 |
scr_text_battle(); |
57 |
with (msg) |
58 |
{ |
59 |
sndfnt = 108; |
60 |
message[0] = "* ..."; |
61 |
} |
62 |
if (!global.dialogue_open) |
63 |
cutscene_advance(); |
64 |
break; |
65 |
case 9: |
66 |
with (obj_dialogue_box_battle_transformation_any) |
67 |
event_user(0); |
68 |
instance_destroy(); |
69 |
break; |
70 |
} |