1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
cutscene_wait(0.75); |
5 |
break; |
6 |
case 1: |
7 |
cutscene_sfx_play(25, 1); |
8 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (20, 2); |
9 |
break; |
10 |
case 2: |
11 |
cutscene_wait(1.5); |
12 |
break; |
13 |
case 3: |
14 |
obj_dialogue_box_battle_transformation_any.battle_box_resize_midfight = true; |
15 |
scene++; |
16 |
break; |
17 |
case 4: |
18 |
if (obj_dialogue_box_battle_transformation_any.battle_box_resize_midfight == false) |
19 |
cutscene_advance(); |
20 |
break; |
21 |
case 5: |
22 |
scr_text_battle(); |
23 |
with (msg) |
24 |
{ |
25 |
sndfnt = 108; |
26 |
message[0] = "* And there we go!"; |
27 |
message[1] = "* Good job holding your# own while I was# occupied."; |
28 |
message[2] = "* Axis seems pretty# dazed, one more shock# should do him in!"; |
29 |
message[3] = "* Let's end this!"; |
30 |
prt[0] = 372; |
31 |
prt[1] = 372; |
32 |
prt[2] = 371; |
33 |
prt[3] = 370; |
34 |
} |
35 |
if (!global.dialogue_open) |
36 |
cutscene_advance(); |
37 |
break; |
38 |
case 6: |
39 |
global.party_member = 1171; |
40 |
scene++; |
41 |
break; |
42 |
case 7: |
43 |
with (obj_dialogue_box_battle_transformation_any) |
44 |
event_user(0); |
45 |
instance_destroy(); |
46 |
break; |
47 |
} |