| 1 |
switch (scene) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
cutscene_wait(0.5); |
| 5 |
break; |
| 6 |
case 1: |
| 7 |
obj_dialogue_box_battle_transformation_any.battle_box_resize_midfight = true; |
| 8 |
scene++; |
| 9 |
break; |
| 10 |
case 2: |
| 11 |
if (obj_dialogue_box_battle_transformation_any.battle_box_resize_midfight == false) |
| 12 |
cutscene_advance(); |
| 13 |
break; |
| 14 |
case 3: |
| 15 |
scr_text_battle(); |
| 16 |
with (msg) |
| 17 |
{ |
| 18 |
sndfnt = 108; |
| 19 |
message[0] = "* What now? His SOUL# gauge is pulsing..."; |
| 20 |
message[1] = "* You have any ideas?"; |
| 21 |
prt[0] = 371; |
| 22 |
prt[1] = 370; |
| 23 |
} |
| 24 |
if (!global.dialogue_open) |
| 25 |
cutscene_advance(); |
| 26 |
break; |
| 27 |
case 4: |
| 28 |
with (obj_dialogue_box_battle_transformation_any) |
| 29 |
event_user(0); |
| 30 |
instance_destroy(); |
| 31 |
break; |
| 32 |
} |