1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
cutscene_wait(0.5); |
5 |
break; |
6 |
case 1: |
7 |
obj_dialogue_box_battle_transformation_any.battle_box_resize_midfight = true; |
8 |
scene++; |
9 |
break; |
10 |
case 2: |
11 |
if (obj_dialogue_box_battle_transformation_any.battle_box_resize_midfight == false) |
12 |
cutscene_advance(); |
13 |
break; |
14 |
case 3: |
15 |
scr_text_battle(); |
16 |
with (msg) |
17 |
{ |
18 |
sndfnt = 108; |
19 |
message[0] = "* What now? His SOUL# gauge is pulsing..."; |
20 |
message[1] = "* You have any ideas?"; |
21 |
prt[0] = 371; |
22 |
prt[1] = 370; |
23 |
} |
24 |
if (!global.dialogue_open) |
25 |
cutscene_advance(); |
26 |
break; |
27 |
case 4: |
28 |
with (obj_dialogue_box_battle_transformation_any) |
29 |
event_user(0); |
30 |
instance_destroy(); |
31 |
break; |
32 |
} |