if (image_index == 0)
{
audio_play_sound(snd_electric_flash, 1, 0)
image_index = 1
flash_count -= 1
}
else
image_index = 0
if (flash_count > 0)
alarm[0] = 4gml_Object_obj_steamworks_38_overlay_Alarm_0.gmlif (image_index == 0) { audio_play_sound(snd_electric_flash, 1, 0) image_index = 1 flash_count -= 1 } else image_index = 0 if (flash_count > 0) alarm[0] = 4