flash_count = 2;
alarm[0] = 15;gml_Object_obj_steamworks_38_overlay_Alarm_0.gmlif (image_index == 0) { audio_play_sound(snd_electric_flash, 1, 0); image_index = 1; flash_count -= 1; } else { image_index = 0; } if (flash_count > 0) alarm[0] = 4;
image_speed = 0;
image_index = 0;