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gml_Object_obj_steamworks_38_overlay_Create_0

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1
flash_count = 2;
2
alarm[0] = 15;
gml_Object_obj_steamworks_38_overlay_Alarm_0.gml

if (image_index == 0) { audio_play_sound(snd_electric_flash, 1, 0); image_index = 1; flash_count -= 1; } else { image_index = 0; } if (flash_count > 0) alarm[0] = 4;
3
image_speed = 0;
4
image_index = 0;