flash_count = 2
alarm[0] = 15gml_Object_obj_steamworks_38_overlay_Alarm_0.gmlif (image_index == 0) { audio_play_sound(snd_electric_flash, 1, 0) image_index = 1 flash_count -= 1 } else image_index = 0 if (flash_count > 0) alarm[0] = 4
image_speed = 0
image_index = 0