| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
| 7 |
{ |
| 8 |
if (global.sworks_flag[55] == 0) |
| 9 |
{ |
| 10 |
scr_cutscene_start(); |
| 11 |
cutscene_advance(); |
| 12 |
} |
| 13 |
else |
| 14 |
{ |
| 15 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 16 |
with (msg) |
| 17 |
message[0] = "* (The door is already# open.)"; |
| 18 |
} |
| 19 |
} |
| 20 |
break; |
| 21 |
case 1: |
| 22 |
cutscene_dialogue(); |
| 23 |
with (msg) |
| 24 |
{ |
| 25 |
message[0] = "* (Swipe your ID?)"; |
| 26 |
ch_msg = 0; |
| 27 |
ch[1] = "Yes"; |
| 28 |
ch[2] = "No"; |
| 29 |
if (outcome == 1) |
| 30 |
{ |
| 31 |
other.scene++; |
| 32 |
} |
| 33 |
else if (outcome == 2) |
| 34 |
{ |
| 35 |
audio_play_sound(snd_fail, 1, 0); |
| 36 |
other.scene = 0; |
| 37 |
scr_cutscene_end(); |
| 38 |
} |
| 39 |
} |
| 40 |
break; |
| 41 |
case 2: |
| 42 |
instance_create_depth(0, 0, -999, obj_sworks_id); |
| 43 |
obj_sworks_id.end_cutscene = false; |
| 44 |
cutscene_advance(); |
| 45 |
break; |
| 46 |
case 3: |
| 47 |
if (!instance_exists(obj_sworks_id)) |
| 48 |
cutscene_advance(); |
| 49 |
break; |
| 50 |
case 4: |
| 51 |
cutscene_wait(0.5); |
| 52 |
break; |
| 53 |
case 5: |
| 54 |
cutscene_advance(); |
| 55 |
break; |
| 56 |
case 6: |
| 57 |
cutscene_wait(0.5); |
| 58 |
break; |
| 59 |
case 7: |
| 60 |
obj_pl.direction = 270; |
| 61 |
audio_sound_gain(obj_radio.current_song, 0.25, 1000); |
| 62 |
cutscene_advance(); |
| 63 |
break; |
| 64 |
case 8: |
| 65 |
cutscene_wait(0.5); |
| 66 |
break; |
| 67 |
case 9: |
| 68 |
with (obj_steamworks_chem_07_door) |
| 69 |
{ |
| 70 |
image_speed = 0.5; |
| 71 |
image_index = 0; |
| 72 |
} |
| 73 |
audio_play_sound(snd_rumble, 1, 1); |
| 74 |
cutscene_advance(); |
| 75 |
break; |
| 76 |
case 10: |
| 77 |
if (obj_steamworks_chem_07_door.image_index >= (obj_steamworks_chem_07_door.image_number - 1)) |
| 78 |
{ |
| 79 |
obj_steamworks_chem_07_door.image_index = obj_steamworks_chem_07_door.image_number - 1; |
| 80 |
obj_steamworks_chem_07_door.image_speed = 0; |
| 81 |
obj_steamworks_chem_07_door.solid = false; |
| 82 |
audio_stop_sound(snd_rumble); |
| 83 |
audio_play_sound(snd_mart_impact_3, 1, 0); |
| 84 |
cutscene_advance(); |
| 85 |
} |
| 86 |
break; |
| 87 |
case 11: |
| 88 |
cutscene_screenshake(0.5, 2); |
| 89 |
break; |
| 90 |
case 12: |
| 91 |
cutscene_wait(0.5); |
| 92 |
break; |
| 93 |
case 13: |
| 94 |
audio_sound_gain(obj_radio.current_song, 1, 1000); |
| 95 |
global.sworks_flag[55] = 1; |
| 96 |
scr_cutscene_end(); |
| 97 |
scene = 0; |
| 98 |
break; |
| 99 |
} |