1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
7 |
{ |
8 |
if (global.sworks_flag[55] == 0) |
9 |
{ |
10 |
scr_cutscene_start(); |
11 |
cutscene_advance(); |
12 |
} |
13 |
else |
14 |
{ |
15 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
16 |
with (msg) |
17 |
message[0] = "* (The door is already# open.)"; |
18 |
} |
19 |
} |
20 |
break; |
21 |
case 1: |
22 |
cutscene_dialogue(); |
23 |
with (msg) |
24 |
{ |
25 |
message[0] = "* (Swipe your ID?)"; |
26 |
ch_msg = 0; |
27 |
ch[1] = "Yes"; |
28 |
ch[2] = "No"; |
29 |
if (outcome == 1) |
30 |
{ |
31 |
other.scene++; |
32 |
} |
33 |
else if (outcome == 2) |
34 |
{ |
35 |
audio_play_sound(snd_fail, 1, 0); |
36 |
other.scene = 0; |
37 |
scr_cutscene_end(); |
38 |
} |
39 |
} |
40 |
break; |
41 |
case 2: |
42 |
instance_create_depth(0, 0, -999, obj_sworks_id); |
43 |
obj_sworks_id.end_cutscene = false; |
44 |
cutscene_advance(); |
45 |
break; |
46 |
case 3: |
47 |
if (!instance_exists(obj_sworks_id)) |
48 |
cutscene_advance(); |
49 |
break; |
50 |
case 4: |
51 |
cutscene_wait(0.5); |
52 |
break; |
53 |
case 5: |
54 |
cutscene_advance(); |
55 |
break; |
56 |
case 6: |
57 |
cutscene_wait(0.5); |
58 |
break; |
59 |
case 7: |
60 |
obj_pl.direction = 270; |
61 |
audio_sound_gain(obj_radio.current_song, 0.25, 1000); |
62 |
cutscene_advance(); |
63 |
break; |
64 |
case 8: |
65 |
cutscene_wait(0.5); |
66 |
break; |
67 |
case 9: |
68 |
with (obj_steamworks_chem_07_door) |
69 |
{ |
70 |
image_speed = 0.5; |
71 |
image_index = 0; |
72 |
} |
73 |
audio_play_sound(snd_rumble, 1, 1); |
74 |
cutscene_advance(); |
75 |
break; |
76 |
case 10: |
77 |
if (obj_steamworks_chem_07_door.image_index >= (obj_steamworks_chem_07_door.image_number - 1)) |
78 |
{ |
79 |
obj_steamworks_chem_07_door.image_index = obj_steamworks_chem_07_door.image_number - 1; |
80 |
obj_steamworks_chem_07_door.image_speed = 0; |
81 |
obj_steamworks_chem_07_door.solid = false; |
82 |
audio_stop_sound(snd_rumble); |
83 |
audio_play_sound(snd_mart_impact_3, 1, 0); |
84 |
cutscene_advance(); |
85 |
} |
86 |
break; |
87 |
case 11: |
88 |
cutscene_screenshake(0.5, 2); |
89 |
break; |
90 |
case 12: |
91 |
cutscene_wait(0.5); |
92 |
break; |
93 |
case 13: |
94 |
audio_sound_gain(obj_radio.current_song, 1, 1000); |
95 |
global.sworks_flag[55] = 1; |
96 |
scr_cutscene_end(); |
97 |
scene = 0; |
98 |
break; |
99 |
} |