1 | if (irandom(sound_probability) == 1) |
2 | { |
3 | var sound_to_play = choose(322, 323, 324); |
4 | while (sound_to_play == sound_last) |
5 | sound_to_play = choose(322, 323, 324); |
6 | audio_sound_gain(sound_to_play, 0.05, 0); |
7 | audio_sound_pitch(sound_to_play, 0.45); |
8 | audio_play_sound(sound_to_play, 1, 0); |
9 | sound_last = sound_to_play; |
10 | sound_probability = 800; |
11 | } |
12 | if (sound_probability > 350) |
13 | sound_probability--; |