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gml_Object_obj_steamworks_mo_Create_0

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1
if (live_call())
2
    return global.live_result;
3
event_inherited();
4
up_sprite = 1361;
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right_sprite = 1371;
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down_sprite = 1361;
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left_sprite = 1370;
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up_sprite_idle = 1361;
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right_sprite_idle = 1371;
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down_sprite_idle = 1361;
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left_sprite_idle = 1370;
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action_sprite = true;
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scr_load_palette_shader
scr_load_palette_shader

function scr_load_palette_shader() { shader_on = false; shader_sprite = 758; palette_sampler = sprite_get_texture(shader_sprite, 0); u_palette_tex = shader_get_sampler_index(sh_palette_swap, "palette_tex"); u_palette_index = shader_get_uniform(sh_palette_swap, "palette_index"); u_palette_texel_height = shader_get_uniform(sh_palette_swap, "palette_texel_height"); u_palette_texel_width = shader_get_uniform(sh_palette_swap, "palette_texel_width"); u_palette_x_offset = shader_get_uniform(sh_palette_swap, "palette_x_offset"); u_palette_y_offset = shader_get_uniform(sh_palette_swap, "palette_y_offset"); u_color_vect = shader_get_uniform(sh_palette_swap, "color_vect"); palette_tex = sprite_get_texture(shader_sprite, 0); uniform_info = [texture_get_texel_height(palette_tex), texture_get_texel_width(palette_tex), array_get(texture_get_uvs(palette_tex), 0), array_get(texture_get_uvs(palette_tex), 1), argument[0]]; index = 0; }
(0);
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palette_index = 5;
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shader_on = true;