1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
display_set_gui_size(640, 480); |
4 |
draw_set_color(c_black); |
5 |
draw_set_alpha(draw_alpha); |
6 |
draw_rectangle(0, 0, 640, 480, false); |
7 |
draw_set_alpha(1); |
8 |
draw_set_halign(fa_left); |
9 |
var route = "Pacifist"; |
10 |
if (global.route == 1) |
11 |
route = "Neutral"; |
12 |
if (global.route == 3) |
13 |
route = "Geno"; |
14 |
var fullname = "Clover"; |
15 |
if (global.snowdin_flag[15] != 1) |
16 |
fullname = "Gun-Hat"; |
17 |
var slurpy = "No..."; |
18 |
if (global.snowdin_flag[3] == 2) |
19 |
slurpy = "Yes"; |
20 |
var enemies_killed = 0; |
21 |
for (var i = 1; i < array_length_1d(global.kill_number); i++) |
22 |
enemies_killed += (20 - global.kill_number[i]); |
23 |
var funvalue = string(global.fun_value); |
24 |
if (funvalue == "100") |
25 |
funvalue = "420"; |
26 |
draw_set_font(fnt_battle); |
27 |
draw_set_color(c_white); |
28 |
var xx = 20; |
29 |
var yy = 140; |
30 |
draw_text(xx, yy - 20, "ROUTE: " + route); |
31 |
draw_text(xx, yy, "FULL NAME: " + fullname); |
32 |
draw_text(xx, yy + 20, "PLAYTIME: " + string(playtime)); |
33 |
draw_set_halign(fa_left); |
34 |
draw_text(xx, yy + 55, "FUN VALUE: " + funvalue); |
35 |
draw_text(xx, yy + 125, "BOSSES KILLED: " + string(killed_bosses)); |
36 |
draw_text(xx, yy + 145, "ENEMIES KILLED: " + string(enemies_killed)); |
37 |
draw_text(xx, yy + 165, "TIMES HIT: " + string(global.hit_tracker)); |
38 |
draw_text(xx, yy + 90, "GOLD SPENT: " + string(global.gold_spent)); |
39 |
draw_text(xx, yy + 240, "TIMES MO BROKE THE LAW: " + string(floor(monumber_current))); |
40 |
draw_text(xx, yy + 270, "Share this in the\ncompletion cards channel!"); |
41 |
draw_set_halign(fa_right); |
42 |
draw_text(xx + 220, yy - 20, "LEVEL: " + string(global.player_level)); |
43 |
draw_text(xx + 220, yy, "TOTAL EXP: " + string(global.player_exp)); |
44 |
draw_text(xx + 220, yy + 20, "DEATH COUNT: " + string(global.death_count_total)); |
45 |
draw_text(xx + 220, yy + 55, "SLRUPY SAVED: " + slurpy); |
46 |
draw_text(xx + 220, yy + 90, "TOTAL GOLD: " + string(global.gold_amount_total)); |
47 |
draw_set_color(make_color_rgb(1, 1, 1)); |
48 |
draw_text(xx, yy + 340, "#breaktheshufflers"); |