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gml_Object_obj_summary_Draw_64

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1
if (live_call())
2
    return global.live_result;
3
display_set_gui_size(640, 480);
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draw_set_color(c_black);
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draw_set_alpha(draw_alpha);
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draw_rectangle(0, 0, 640, 480, false);
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draw_set_alpha(1);
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draw_set_halign(fa_left);
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var route = "Pacifist";
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if (global.route == 1)
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    route = "Neutral";
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if (global.route == 3)
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    route = "Geno";
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var fullname = "Clover";
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if (global.snowdin_flag[15] != 1)
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    fullname = "Gun-Hat";
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var slurpy = "No...";
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if (global.snowdin_flag[3] == 2)
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    slurpy = "Yes";
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var enemies_killed = 0;
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for (var i = 1; i < array_length_1d(global.kill_number); i++)
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    enemies_killed += (20 - global.kill_number[i]);
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var funvalue = string(global.fun_value);
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if (funvalue == "100")
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    funvalue = "420";
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draw_set_font(fnt_battle);
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draw_set_color(c_white);
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var xx = 20;
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var yy = 140;
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draw_text(xx, yy - 20, "ROUTE: " + route);
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draw_text(xx, yy, "FULL NAME: " + fullname);
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draw_text(xx, yy + 20, "PLAYTIME: " + string(playtime));
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draw_set_halign(fa_left);
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draw_text(xx, yy + 55, "FUN VALUE: " + funvalue);
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draw_text(xx, yy + 125, "BOSSES KILLED: " + string(killed_bosses));
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draw_text(xx, yy + 145, "ENEMIES KILLED: " + string(enemies_killed));
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draw_text(xx, yy + 165, "TIMES HIT: " + string(global.hit_tracker));
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draw_text(xx, yy + 90, "GOLD SPENT: " + string(global.gold_spent));
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draw_text(xx, yy + 240, "TIMES MO BROKE THE LAW: " + string(floor(monumber_current)));
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draw_text(xx, yy + 270, "Share this in the\ncompletion cards channel!");
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draw_set_halign(fa_right);
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draw_text(xx + 220, yy - 20, "LEVEL: " + string(global.player_level));
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draw_text(xx + 220, yy, "TOTAL EXP: " + string(global.player_exp));
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draw_text(xx + 220, yy + 20, "DEATH COUNT: " + string(global.death_count_total));
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draw_text(xx + 220, yy + 55, "SLRUPY SAVED: " + slurpy);
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draw_text(xx + 220, yy + 90, "TOTAL GOLD: " + string(global.gold_amount_total));
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draw_set_color(make_color_rgb(1, 1, 1));
48
draw_text(xx, yy + 340, "#breaktheshufflers");