1 |
event_inherited(); |
2 |
if (interact == 1) |
3 |
{ |
4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
5 |
is_talking = 1; |
6 |
switch (npc_flag) |
7 |
{ |
8 |
case 0: |
9 |
with (msg) |
10 |
{ |
11 |
message[0] = "* Hey, where you going to next?"; |
12 |
message[1] = "* Anywhere exciting?"; |
13 |
message[2] = "* Can I come?"; |
14 |
} |
15 |
npc_flag += 1; |
16 |
break; |
17 |
case 1: |
18 |
with (msg) |
19 |
{ |
20 |
message[0] = "* I can be helpful if you let me# come!"; |
21 |
message[1] = "* I can be, um, uh-a hat!"; |
22 |
message[2] = "* I'll be a great hat! Keep your# head nice an' toasty!"; |
23 |
} |
24 |
npc_flag += 1; |
25 |
break; |
26 |
case 2: |
27 |
with (msg) |
28 |
{ |
29 |
message[0] = "* You want a nice snuggly hat?"; |
30 |
message[1] = "* I can keep your ears warm!"; |
31 |
} |
32 |
break; |
33 |
} |
34 |
} |