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gml_Object_obj_ta_separated_Create_0

(view raw script w/o annotations or w/e)
1
starting_point_x = x;
2
starting_point_y = y;
3
draw_position_x = starting_point_x;
4
draw_position_y = starting_point_y;
5
damage_disjoint_x = 0;
6
damage_disjoint_y = 0;
7
damage_disjoint_count = 0;
8
no_loop_damage_disjoint_count = false;
9
no_loop_create_clouds = false;
10
image_speed = 1/3;
11
image_index = 0;
12
enemy_hurt_noise = 587;
13
enemy_hurt_pitch = 0.6;