| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var enemy_dead = global.enemy_dead; |
| 4 |
var enemy_spared = global.enemy_spared; |
| 5 |
var enemy_sparing = global.enemy_sparing; |
| 6 |
if (enemy_dead == false && enemy_spared == false) |
| 7 |
image_alpha = global.image_alpha_enemy_attacking; |
| 8 |
if (enemy_dead == true) |
| 9 |
{ |
| 10 |
x = starting_point_x; |
| 11 |
y = starting_point_y; |
| 12 |
image_xscale = starting_point_xscale; |
| 13 |
image_yscale = starting_point_yscale; |
| 14 |
instance_create(starting_point_x, starting_point_y, obj_tellyvis_dead); |
| 15 |
instance_destroy(); |
| 16 |
exit; |
| 17 |
image_alpha = 0.5; |
| 18 |
} |
| 19 |
else if (enemy_spared == true) |
| 20 |
{ |
| 21 |
tellyvis_draw_face = false; |
| 22 |
sprite_index = spr_tellyvis_body; |
| 23 |
x = starting_point_x; |
| 24 |
y = starting_point_y; |
| 25 |
image_xscale = starting_point_xscale; |
| 26 |
image_yscale = starting_point_yscale; |
| 27 |
image_speed = 0; |
| 28 |
image_index = 0; |
| 29 |
image_alpha = 0.5; |
| 30 |
if (no_loop_create_clouds == false) |
| 31 |
{ |
| 32 |
for (i = 0; i <= 11; i += 1) |
| 33 |
instance_create(x, y - 22, obj_spare_cloud); |
| 34 |
} |
| 35 |
no_loop_create_clouds = true; |
| 36 |
} |
| 37 |
if (damage_disjoint_count > 0) |
| 38 |
{ |
| 39 |
damage_disjoint_count -= 1; |
| 40 |
} |
| 41 |
else if (enemy_dead == false && enemy_spared == false && damage_disjoint_count <= 0 && !instance_exists(obj_battle_enemy_attack_tellyvis_remote_generator)) |
| 42 |
{ |
| 43 |
if (global.enemy_low_hp == true && global.current_hp_enemy < global.max_hp_enemy) |
| 44 |
{ |
| 45 |
sprite_index = spr_tellyvis_low_hp; |
| 46 |
tellyvis_face_default = 3787; |
| 47 |
} |
| 48 |
else if ((enemy_sparing == true && global.enemy_attacking == false) || (enemy_sparing == false && global.action_3_selected_count >= 1)) |
| 49 |
{ |
| 50 |
sprite_index = spr_tellyvis_body; |
| 51 |
tellyvis_face_default = 2544; |
| 52 |
} |
| 53 |
else if (!instance_exists(obj_battle_enemy_attack_tellyvis_remote_generator)) |
| 54 |
{ |
| 55 |
sprite_index = spr_tellyvis_body; |
| 56 |
} |
| 57 |
} |
| 58 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) |
| 59 |
{ |
| 60 |
time_elapsed = 0; |
| 61 |
sign_modifier = 1; |
| 62 |
damage_disjoint_count = 12; |
| 63 |
no_loop_damage_disjoint_count = true; |
| 64 |
} |
| 65 |
else if (!instance_exists(obj_text_damage_count)) |
| 66 |
{ |
| 67 |
no_loop_damage_disjoint_count = false; |
| 68 |
} |
| 69 |
if (damage_disjoint_count == 12) |
| 70 |
damage_disjoint_x = -50; |
| 71 |
else if (damage_disjoint_count == 10) |
| 72 |
damage_disjoint_x = 50; |
| 73 |
else if (damage_disjoint_count == 8) |
| 74 |
damage_disjoint_x = -20; |
| 75 |
else if (damage_disjoint_count == 6) |
| 76 |
damage_disjoint_x = 20; |
| 77 |
else if (damage_disjoint_count == 4) |
| 78 |
damage_disjoint_x = -10; |
| 79 |
else if (damage_disjoint_count == 2) |
| 80 |
damage_disjoint_x = 10; |
| 81 |
else if (damage_disjoint_count == 0) |
| 82 |
damage_disjoint_x = 0; |
| 83 |
if (damage_disjoint_count > 0 || global.current_hp_enemy <= 0) |
| 84 |
sprite_index = spr_tellyvis_body; |
| 85 |
x = draw_position_x + damage_disjoint_x; |
| 86 |
y = draw_position_y + damage_disjoint_y; |
| 87 |
image_xscale = starting_point_xscale; |
| 88 |
image_yscale = starting_point_yscale; |
| 89 |
if (global.action_1_selected_count >= 1 && enemy_sparing == true && global.enemy_attacking == true && global.enemy_low_hp == false) |
| 90 |
{ |
| 91 |
if (tellyvis_face_default != 3420) |
| 92 |
tellyvis_face_default = 3420; |
| 93 |
} |
| 94 |
if (tellyvis_face_change == true && tellyvis_face_current != 3498) |
| 95 |
{ |
| 96 |
tellyvis_face_frame = 0; |
| 97 |
tellyvis_face_current = 3498; |
| 98 |
} |
| 99 |
else if ((tellyvis_face_current != tellyvis_face_next && tellyvis_face_change == false) || tellyvis_face_next_stored != tellyvis_face_next) |
| 100 |
{ |
| 101 |
tellyvis_face_next_stored = tellyvis_face_next; |
| 102 |
tellyvis_face_change = true; |
| 103 |
alarm[0] = 10; |
| 104 |
} |
| 105 |
if (!instance_exists(obj_quote_bubble_battle) && tellyvis_face_current != tellyvis_face_default && tellyvis_face_next != tellyvis_face_default) |
| 106 |
tellyvis_face_next = tellyvis_face_default; |
| 107 |
if (tellyvis_face_frame < sprite_get_number(tellyvis_face_current)) |
| 108 |
tellyvis_face_frame += 0.3; |
| 109 |
else |
| 110 |
tellyvis_face_frame = 0; |