scr_battle_core_directory_action_5_namefunction
scr_battle_core_directory_action_5_name()
{
if (global.battling_boss == true)
{
var battle_enemy_name = global.battle_enemy_name;
if (global.action_5_important == true)
draw_set_color(global.action_5_color);
else
draw_set_color(c_white);
}
else
{
var act_number = global.act_number;
switch (act_number)
{
case 1:
var battle_enemy_name = global.battle_enemy_name_1;
if (global.action_5_important == true)
draw_set_color(global.action_5_color);
else
draw_set_color(c_white);
break;
case 2:
var battle_enemy_name = global.battle_enemy_name_2;
if (global.action_5_important_2 == true)
draw_set_color(global.action_5_color_2);
else
draw_set_color(c_white);
break;
case 3:
var battle_enemy_name = global.battle_enemy_name_3;
if (global.action_5_important_3 == true)
draw_set_color(global.action_5_color_3);
else
draw_set_color(c_white);
break;
default:
var battle_enemy_name = global.battle_enemy_name_1;
if (global.action_5_important == true)
{
draw_set_color(global.action_5_color);
break;
}
draw_set_color(c_white);
}
}
var game_mode = global.game_mode;
if (game_mode == "customs")
{
}
else if (game_mode == "yellow")
{
}
}