| 1 |
function scr_battle_core_directory_action_5_namescr_battle_core_directory_action_5_namefunction scr_battle_core_directory_action_5_name()
{
if (global.battling_boss == true)
{
var battle_enemy_name = global.battle_enemy_name;
if (global.action_5_important == true)
draw_set_color(global.action_5_color);
else
draw_set_color(c_white);
}
else
{
var act_number = global.act_number;
switch (act_number)
{
case 1:
var battle_enemy_name = global.battle_enemy_name_1;
if (global.action_5_important == true)
draw_set_color(global.action_5_color);
else
draw_set_color(c_white);
break;
case 2:
var battle_enemy_name = global.battle_enemy_name_2;
if (global.action_5_important_2 == true)
draw_set_color(global.action_5_color_2);
else
draw_set_color(c_white);
break;
case 3:
var battle_enemy_name = global.battle_enemy_name_3;
if (global.action_5_important_3 == true)
draw_set_color(global.action_5_color_3);
else
draw_set_color(c_white);
break;
default:
var battle_enemy_name = global.battle_enemy_name_1;
if (global.action_5_important == true)
{
draw_set_color(global.action_5_color);
break;
}
draw_set_color(c_white);
}
}
var game_mode = global.game_mode;
if (game_mode == "customs")
{
}
else if (game_mode == "yellow")
{
}
} () |
| 2 |
{ |
| 3 |
if (global.battling_boss == true) |
| 4 |
{ |
| 5 |
var battle_enemy_name = global.battle_enemy_name; |
| 6 |
if (global.action_5_important == true) |
| 7 |
draw_set_color(global.action_5_color); |
| 8 |
else |
| 9 |
draw_set_color(c_white); |
| 10 |
} |
| 11 |
else |
| 12 |
{ |
| 13 |
var act_number = global.act_number; |
| 14 |
switch (act_number) |
| 15 |
{ |
| 16 |
case 1: |
| 17 |
var battle_enemy_name = global.battle_enemy_name_1; |
| 18 |
if (global.action_5_important == true) |
| 19 |
draw_set_color(global.action_5_color); |
| 20 |
else |
| 21 |
draw_set_color(c_white); |
| 22 |
break; |
| 23 |
case 2: |
| 24 |
var battle_enemy_name = global.battle_enemy_name_2; |
| 25 |
if (global.action_5_important_2 == true) |
| 26 |
draw_set_color(global.action_5_color_2); |
| 27 |
else |
| 28 |
draw_set_color(c_white); |
| 29 |
break; |
| 30 |
case 3: |
| 31 |
var battle_enemy_name = global.battle_enemy_name_3; |
| 32 |
if (global.action_5_important_3 == true) |
| 33 |
draw_set_color(global.action_5_color_3); |
| 34 |
else |
| 35 |
draw_set_color(c_white); |
| 36 |
break; |
| 37 |
default: |
| 38 |
var battle_enemy_name = global.battle_enemy_name_1; |
| 39 |
if (global.action_5_important == true) |
| 40 |
{ |
| 41 |
draw_set_color(global.action_5_color); |
| 42 |
break; |
| 43 |
} |
| 44 |
draw_set_color(c_white); |
| 45 |
} |
| 46 |
} |
| 47 |
var game_mode = global.game_mode; |
| 48 |
if (game_mode == "customs") |
| 49 |
{ |
| 50 |
} |
| 51 |
else if (game_mode == "yellow") |
| 52 |
{ |
| 53 |
} |
| 54 |
} |