| 1 |
grav = 1; |
| 2 |
vsp = -8; |
| 3 |
starting_point = y; |
| 4 |
if (object_index == obj_text_damage_count) |
| 5 |
{ |
| 6 |
if (global.fight_number == 1) |
| 7 |
{ |
| 8 |
global.enemy_hit = true; |
| 9 |
global.hit_count += 1; |
| 10 |
} |
| 11 |
else if (global.fight_number == 2) |
| 12 |
{ |
| 13 |
global.enemy_hit_2 = true; |
| 14 |
global.hit_count_2 += 1; |
| 15 |
} |
| 16 |
else if (global.fight_number == 3) |
| 17 |
{ |
| 18 |
global.enemy_hit_3 = true; |
| 19 |
global.hit_count_3 += 1; |
| 20 |
} |
| 21 |
} |
| 22 |
else if (object_index == obj_text_miss) |
| 23 |
{ |
| 24 |
if (global.fight_number == 1) |
| 25 |
global.miss_count += 1; |
| 26 |
else if (global.fight_number == 2) |
| 27 |
global.miss_count_2 += 1; |
| 28 |
else if (global.fight_number == 3) |
| 29 |
global.miss_count_3 += 1; |
| 30 |
} |