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gml_Object_obj_text_gold_inventory_shop_Draw_0

(view raw script w/o annotations or w/e)
1
item_max_count = 0;
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for (i = 1; i <= 8; i += 1)
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{
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    if (global.item_slot[i] != "Nothing")
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        item_max_count += 1;
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}
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draw_set_font(fnt_battle);
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draw_set_color(c_white);
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draw_set_halign(fa_left);
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draw_set_valign(fa_top);
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draw_text(obj_main_screen_shop.x + 230, obj_main_screen_shop.y + 90, string_hash_to_newline(string(global.player_gold) + "G"));
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draw_text(obj_main_screen_shop.x + 280, obj_main_screen_shop.y + 90, string_hash_to_newline(string(item_max_count) + "/8"));