| 1 |
var game_mode = global.game_mode; |
| 2 |
var battle_enemy_name = global.battle_enemy_name; |
| 3 |
draw_set_font(fnt_mars_needs_cunnilingus); |
| 4 |
draw_set_color(c_white); |
| 5 |
draw_set_halign(fa_left); |
| 6 |
draw_set_valign(fa_top); |
| 7 |
if (game_mode == "customs") |
| 8 |
{ |
| 9 |
if (global.current_hp_self < 10 && global.current_hp_self > -10) |
| 10 |
draw_text_colour((314 + obj_battle_hp_max_self.sprite_width) - 25, 400, string_hash_to_newline("0" + string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking); |
| 11 |
else |
| 12 |
draw_text_colour((314 + obj_battle_hp_max_self.sprite_width) - 25, 400, string_hash_to_newline(string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking); |
| 13 |
} |
| 14 |
else if (game_mode == "yellow") |
| 15 |
{ |
| 16 |
if (battle_enemy_name == "flowey intro" || battle_enemy_name == "shufflers") |
| 17 |
{ |
| 18 |
if (global.current_hp_self < 10 && global.current_hp_self > -10) |
| 19 |
draw_text_colour((353 + obj_battle_hp_max_self.sprite_width) - 25, 400, string_hash_to_newline("0" + string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking); |
| 20 |
else |
| 21 |
draw_text_colour((353 + obj_battle_hp_max_self.sprite_width) - 25, 400, string_hash_to_newline(string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking); |
| 22 |
} |
| 23 |
else if (battle_enemy_name == "ceroba" && instance_exists(obj_ceroba_phase_2_red_shader)) |
| 24 |
{ |
| 25 |
} |
| 26 |
else if (global.current_hp_self < 10 && global.current_hp_self > -10) |
| 27 |
{ |
| 28 |
draw_text_colour((314 + obj_battle_hp_max_self.sprite_width) - 25, 400, string_hash_to_newline("0" + string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking); |
| 29 |
} |
| 30 |
else |
| 31 |
{ |
| 32 |
draw_text_colour((314 + obj_battle_hp_max_self.sprite_width) - 25, 400, string_hash_to_newline(string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking); |
| 33 |
} |
| 34 |
} |