1 |
var game_mode = global.game_mode; |
2 |
var battle_enemy_name = global.battle_enemy_name; |
3 |
draw_set_font(fnt_mars_needs_cunnilingus); |
4 |
draw_set_color(c_white); |
5 |
draw_set_halign(fa_left); |
6 |
draw_set_valign(fa_top); |
7 |
if (game_mode == "customs") |
8 |
{ |
9 |
if (global.current_hp_self < 10 && global.current_hp_self > -10) |
10 |
draw_text_colour((314 + obj_battle_hp_max_self.sprite_width) - 25, 400, string_hash_to_newline("0" + string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking); |
11 |
else |
12 |
draw_text_colour((314 + obj_battle_hp_max_self.sprite_width) - 25, 400, string_hash_to_newline(string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking); |
13 |
} |
14 |
else if (game_mode == "yellow") |
15 |
{ |
16 |
if (battle_enemy_name == "flowey intro" || battle_enemy_name == "shufflers") |
17 |
{ |
18 |
if (global.current_hp_self < 10 && global.current_hp_self > -10) |
19 |
draw_text_colour((353 + obj_battle_hp_max_self.sprite_width) - 25, 400, string_hash_to_newline("0" + string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking); |
20 |
else |
21 |
draw_text_colour((353 + obj_battle_hp_max_self.sprite_width) - 25, 400, string_hash_to_newline(string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking); |
22 |
} |
23 |
else if (battle_enemy_name == "ceroba" && instance_exists(obj_ceroba_phase_2_red_shader)) |
24 |
{ |
25 |
} |
26 |
else if (global.current_hp_self < 10 && global.current_hp_self > -10) |
27 |
{ |
28 |
draw_text_colour((314 + obj_battle_hp_max_self.sprite_width) - 25, 400, string_hash_to_newline("0" + string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking); |
29 |
} |
30 |
else |
31 |
{ |
32 |
draw_text_colour((314 + obj_battle_hp_max_self.sprite_width) - 25, 400, string_hash_to_newline(string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking); |
33 |
} |
34 |
} |