1 |
with (obj_torch_snowdin_14d_overworld_yellow) |
2 |
{ |
3 |
event_inherited(); |
4 |
if (interact && obj_pl.direction == 90) |
5 |
{ |
6 |
if (global.geno_complete[2]) |
7 |
{ |
8 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
9 |
with (msg) |
10 |
message[0] = "* It's a regular torch."; |
11 |
exit; |
12 |
} |
13 |
else if (npc_flag == 0) |
14 |
{ |
15 |
scr_cutscene_start(); |
16 |
active = 1; |
17 |
} |
18 |
else |
19 |
{ |
20 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
21 |
is_talking = 1; |
22 |
with (msg) |
23 |
{ |
24 |
portrait = false; |
25 |
switch (other.npc_flag) |
26 |
{ |
27 |
case 1: |
28 |
message[0] = "* You know this job has a high# turnover rate?"; |
29 |
message[1] = "* Crazy, right?"; |
30 |
message[2] = "* Apparently most monsters don't# like having their head lit on# fire."; |
31 |
message[3] = "* But, you see my head? That's# natural flame, baby!"; |
32 |
message[4] = "* Best. Job. Ever!!!"; |
33 |
other.npc_flag = 2; |
34 |
break; |
35 |
case 2: |
36 |
message[0] = "* I love being a torch!"; |
37 |
break; |
38 |
} |
39 |
} |
40 |
} |
41 |
} |
42 |
if (active == 1) |
43 |
{ |
44 |
if (image_index == (image_number - 1)) |
45 |
{ |
46 |
sprite_index = spr_torch_talk_snowdin_yellow; |
47 |
image_speed = 0; |
48 |
image_index = 0; |
49 |
alarm[0] = 5;gml_Object_obj_torch_snowdin_14d_overworld_yellow_Alarm_0.gmlglobal.cutscene = false;
scr_text();
is_talking = 1;
with (msg)
{
portrait = false;
sndfnt = 99;
message[0] = "* Hello!";
message[1] = "* Are you enjoying the warm# atmosphere that can only be# brought by a torch?";
message[2] = "* Is it pleasant?";
message[3] = "* Is it sentimental?";
message[4] = "* Is it... attractive?";
message[5] = "* Man, I love being a torch!";
}
npc_flag = 1; |
50 |
active = 2; |
51 |
} |
52 |
else |
53 |
{ |
54 |
image_speed = 0.2; |
55 |
} |
56 |
} |
57 |
} |