1 |
var xx = 160; |
2 |
var yy = 60; |
3 |
draw_set_alpha(draw_alpha); |
4 |
draw_sprite_ext(spr_dialoguebox, 1, xx, yy + 56, 4.5, 3, image_angle, c_white, image_alpha); |
5 |
draw_sprite_ext(spr_dialoguebox, 0, xx, yy + 56, 4.4, 2.9, image_angle, c_white, image_alpha); |
6 |
draw_set_colour(c_white); |
7 |
draw_set_font(fnt_battle); |
8 |
draw_set_halign(fa_center); |
9 |
if (selection == 1) |
10 |
d3d_set_fog(true, c_gray, 0, 0); |
11 |
draw_sprite(spr_ed_pose, 15, 80, 120); |
12 |
d3d_set_fog(false, c_white, 0, 0); |
13 |
draw_text(80, 180, string_hash_to_newline(choice[0])); |
14 |
if (selection == 0) |
15 |
d3d_set_fog(true, c_gray, 0, 0); |
16 |
draw_sprite(spr_moray_pose, 15, 240, 100); |
17 |
draw_sprite(spr_ace_pose, 14, 220, 140); |
18 |
draw_sprite(spr_mooch_pose, 12, 260, 140); |
19 |
d3d_set_fog(false, c_white, 0, 0); |
20 |
draw_text(240, 180, string_hash_to_newline(choice[1])); |
21 |
if (selection == 0) |
22 |
draw_sprite(spr_heart_yellow_overworld, 0, 80, 160); |
23 |
if (selection == 1) |
24 |
draw_sprite(spr_heart_yellow_overworld, 0, 240, 160); |
25 |
draw_text_transformed(160, 40, string_hash_to_newline(floor(train_timer / 30)), 2, 2, 0); |
26 |
draw_set_alpha(1); |