fadealpha = 0;
newRoom = 0;
fadespeed = 1;
alarm[0] = fadespeed;gml_Object_obj_transition2_Alarm_0.gmlalarm[0] = fadespeed; if (fadein == false) fadealpha += 0.05; if (fadein == true) { fadealpha -= 0.05; if (fadealpha <= 0) instance_destroy(); } if (fadealpha >= 1) { room_goto(newRoom); fadein = true; }
yy = 0;
xx = 0;
fadein = false;