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gml_Object_obj_transition2_Create_0

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1
fadealpha = 0;
2
newRoom = 0;
3
fadespeed = 1;
4
alarm[0] = fadespeed;
gml_Object_obj_transition2_Alarm_0.gml

alarm[0] = fadespeed; if (fadein == false) fadealpha += 0.05; if (fadein == true) { fadealpha -= 0.05; if (fadealpha <= 0) instance_destroy(); } if (fadealpha >= 1) { room_goto(newRoom); fadein = true; }
5
yy = 0;
6
xx = 0;
7
fadein = false;