| 1 | fadealpha = 0; |
| 2 | yy = 0; |
| 3 | xx = 0; |
| 4 | newRoom = 0; |
| 5 | fadein = false; |
| 6 | fade_in_speed = 0.1; |
| 7 | fade_out_speed = 0.15; |
| 8 | fade_wait_time = 0; |
| 9 | if (instance_exists(obj_pl)) |
| 10 | { |
| 11 | x = obj_pl.x; |
| 12 | y = obj_pl.y; |
| 13 | } |
| 14 | else |
| 15 | { |
| 16 | x = xx; |
| 17 | } |
| 18 | y = yy; |
| 19 | waiter = 0; |
| 20 | new_dir = -1; |
| 21 | global.last_room_overworld = room_get_name(room); |