1 | fadealpha = 0; |
2 | yy = 0; |
3 | xx = 0; |
4 | newRoom = 0; |
5 | fadein = false; |
6 | fade_in_speed = 0.1; |
7 | fade_out_speed = 0.15; |
8 | fade_wait_time = 0; |
9 | if (instance_exists(obj_pl)) |
10 | { |
11 | x = obj_pl.x; |
12 | y = obj_pl.y; |
13 | } |
14 | else |
15 | { |
16 | x = xx; |
17 | } |
18 | y = yy; |
19 | waiter = 0; |
20 | new_dir = -1; |
21 | global.last_room_overworld = room_get_name(room); |