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gml_Object_obj_transition_white_debug_Step_0

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if (fadealpha >= 1 && sw == false)
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{
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    sw = true;
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    alarm[1] = 60;
gml_Object_obj_transition_white_debug_Alarm_1.gml

script_execute(scr_initialize); global.player_weapon = "Wild Revolver"; global.player_armor_modifier = "Steel Buckle"; global.player_armor_modifier_defense = script_execute(scr_determine_armor_modifier_defense); obj_pl.x = xx; obj_pl.y = yy; obj_pl.direction = 90; global.route = new_route; room = new_room;
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}