1 | event_inherited(); |
2 | if (interact == 1) |
3 | { |
4 | scr_text(); |
5 | is_talking = 1; |
6 | switch (npc_flag) |
7 | { |
8 | case 0: |
9 | with (msg) |
10 | { |
11 | message[0] = "* I'm so relieved now."; |
12 | message[1] = "* Everyone's on the ground safe."; |
13 | } |
14 | npc_flag += 1; |
15 | break; |
16 | case 1: |
17 | with (msg) |
18 | { |
19 | message[0] = "* I love the ground here,"; |
20 | message[1] = "* Lotsa soft snow for a safe# landing."; |
21 | } |
22 | break; |
23 | } |
24 | } |