| 1 | if (!instance_exists(obj_starlo_boss_body)) |
| 2 | exit; |
| 3 | if (timer == 0) |
| 4 | { |
| 5 | timer = room_speed * 5; |
| 6 | switch (irandom_range(1, 3)) |
| 7 | { |
| 8 | case 1: |
| 9 | instance_create_depth(660, random_range(210, 230), obj_starlo_boss_body.depth - 1, obj_tumble_large); |
| 10 | break; |
| 11 | case 2: |
| 12 | instance_create_depth(660, random_range(180, 210), depth + 2, obj_tumble_medium); |
| 13 | break; |
| 14 | default: |
| 15 | instance_create_depth(660, random_range(160, 190), depth + 3, obj_tumble_small); |
| 16 | } |
| 17 | } |
| 18 | timer--; |