1 | if (!instance_exists(obj_starlo_boss_body)) |
2 | exit; |
3 | if (timer == 0) |
4 | { |
5 | timer = room_speed * 5; |
6 | switch (irandom_range(1, 3)) |
7 | { |
8 | case 1: |
9 | instance_create_depth(660, random_range(210, 230), obj_starlo_boss_body.depth - 1, obj_tumble_large); |
10 | break; |
11 | case 2: |
12 | instance_create_depth(660, random_range(180, 210), depth + 2, obj_tumble_medium); |
13 | break; |
14 | default: |
15 | instance_create_depth(660, random_range(160, 190), depth + 3, obj_tumble_small); |
16 | } |
17 | } |
18 | timer--; |