audio_play_sound(mus_intronoise, 10, 0);
image_index = 1;
image_speed = 0;
with (obj_yellowlogo)
alarm[0] = 80;gml_Object_obj_undertale_Alarm_0.gmlaudio_play_sound(mus_intronoise, 10, 0); image_index = 1; image_speed = 0; with (obj_yellowlogo) alarm[0] = 80; alarm[1] = 200;
alarm[1] = 200;gml_Object_obj_undertale_Alarm_1.gmlfade_out = true;