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gml_Object_obj_undertale_Alarm_0

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1
audio_play_sound(mus_intronoise, 10, 0);
2
image_index = 1;
3
image_speed = 0;
4
with (obj_yellowlogo)
5
    alarm[0] = 80;
gml_Object_obj_undertale_Alarm_0.gml

audio_play_sound(mus_intronoise, 10, 0); image_index = 1; image_speed = 0; with (obj_yellowlogo) alarm[0] = 80; alarm[1] = 200;
6
alarm[1] = 200;