1 |
event_inherited(); |
2 |
if (interact) |
3 |
{ |
4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
5 |
is_talking = 1; |
6 |
switch (npc_flag) |
7 |
{ |
8 |
case 0: |
9 |
with (msg) |
10 |
{ |
11 |
portrait = false; |
12 |
sndfnt = 99; |
13 |
message[0] = "* Hehe, haaaiii!!!"; |
14 |
message[1] = "* Are you here to bring me home??"; |
15 |
message[2] = "* Did Mikey send you??"; |
16 |
message[3] = "* Huh?? Huh???"; |
17 |
message[4] = "* Doesn't matter because I won't# go!"; |
18 |
} |
19 |
npc_flag = 1; |
20 |
break; |
21 |
case 1: |
22 |
with (msg) |
23 |
{ |
24 |
portrait = false; |
25 |
sndfnt = 99; |
26 |
message[0] = "* This is just like Mikey!"; |
27 |
message[1] = "* Instead of talking face to face# he sends a little weird guy to# stare at me!"; |
28 |
} |
29 |
npc_flag = 2; |
30 |
break; |
31 |
case 2: |
32 |
with (msg) |
33 |
{ |
34 |
portrait = false; |
35 |
sndfnt = 99; |
36 |
message[0] = "* Hehe omg!!"; |
37 |
message[1] = "* Sorry for calling you weirdddd!"; |
38 |
message[2] = "* I tend to bully small children# when I get moody!"; |
39 |
message[3] = "* My b!!"; |
40 |
} |
41 |
npc_flag = 3; |
42 |
break; |
43 |
case 3: |
44 |
with (msg) |
45 |
{ |
46 |
portrait = false; |
47 |
sndfnt = 99; |
48 |
message[0] = "* Mikey never paid any attention# to me, you know??"; |
49 |
message[1] = "* I wanted to teach him a big ol'# lesson!"; |
50 |
message[2] = "* So I'm playing hard to get by# wandering into the woods and# maybe dying???"; |
51 |
message[3] = "* I think he'd care a lot if that# happened!!"; |
52 |
} |
53 |
npc_flag = 4; |
54 |
break; |
55 |
case 4: |
56 |
with (msg) |
57 |
{ |
58 |
portrait = false; |
59 |
sndfnt = 99; |
60 |
message[0] = "* Standing out here in this# fridigy climate starts to get # to you!"; |
61 |
message[1] = "* Starts to make you question# things!!"; |
62 |
message[2] = "* Like.. who's Mikey???"; |
63 |
} |
64 |
npc_flag = 5; |
65 |
break; |
66 |
case 5: |
67 |
with (msg) |
68 |
{ |
69 |
portrait = false; |
70 |
sndfnt = 99; |
71 |
message[0] = "* I've never met a Mikey in my# life!"; |
72 |
message[1] = "* Wouldn't it be funny if I did# tho???"; |
73 |
message[2] = "* I'd like, be his gf and he'd# like, ignore me and I'd like,# wander into the woods!"; |
74 |
} |
75 |
npc_flag = 6; |
76 |
break; |
77 |
case 6: |
78 |
with (msg) |
79 |
{ |
80 |
portrait = false; |
81 |
sndfnt = 99; |
82 |
message[0] = "* I'm so lost, hehe!"; |
83 |
message[1] = "* Woopsyyy!!!"; |
84 |
} |
85 |
npc_flag = 7; |
86 |
break; |
87 |
case 7: |
88 |
with (msg) |
89 |
{ |
90 |
portrait = false; |
91 |
sndfnt = 99; |
92 |
message[0] = "* You think there's a search# squad looking for me??"; |
93 |
message[1] = "* Omg that would make me feel so# special!!"; |
94 |
message[2] = "* What if they send out a# helicopter??"; |
95 |
message[3] = "* Ah!! You prooobably don't know# what a helicopter is!!"; |
96 |
message[4] = "* It's okay!! I won't bore you# with that forbidden knowledge!"; |
97 |
} |
98 |
npc_flag = 8; |
99 |
break; |
100 |
case 8: |
101 |
with (msg) |
102 |
{ |
103 |
portrait = false; |
104 |
sndfnt = 99; |
105 |
message[0] = "* This is the ninth time you've# talked to me!"; |
106 |
message[1] = "* Fun!!!"; |
107 |
} |
108 |
npc_flag = 9; |
109 |
break; |
110 |
case 9: |
111 |
with (msg) |
112 |
{ |
113 |
portrait = false; |
114 |
sndfnt = 99; |
115 |
message[0] = "* I think we've made fast# friends, don't you???"; |
116 |
message[1] = "* Wait! How fast can you run??"; |
117 |
message[2] = "* Because I am a speed demon!!!"; |
118 |
message[3] = "* Aww, you know what??"; |
119 |
message[4] = "* I'd race you, but I kiiiinda# stopped believing in myself# recently!"; |
120 |
} |
121 |
npc_flag = 10; |
122 |
break; |
123 |
case 10: |
124 |
with (msg) |
125 |
{ |
126 |
portrait = false; |
127 |
sndfnt = 99; |
128 |
message[0] = "* Fun Wanda fact!!"; |
129 |
message[1] = "* They don't let me in most# restaurants anymore."; |
130 |
} |
131 |
npc_flag = 11; |
132 |
break; |
133 |
case 11: |
134 |
with (msg) |
135 |
{ |
136 |
portrait = false; |
137 |
sndfnt = 99; |
138 |
message[0] = "* Oh shoot!!!"; |
139 |
message[1] = "* Did I just name drop??"; |
140 |
message[2] = "* Omgggg that's so like me!!"; |
141 |
} |
142 |
npc_flag = 12; |
143 |
break; |
144 |
case 12: |
145 |
with (msg) |
146 |
{ |
147 |
portrait = false; |
148 |
sndfnt = 99; |
149 |
message[0] = "* Hm! Hm!!"; |
150 |
message[1] = "* I'm getting a Wanda Signal!!"; |
151 |
message[2] = "* ..."; |
152 |
message[3] = "* GASP!!!"; |
153 |
message[4] = "* I only have one more thing I# can say to you after this!!"; |
154 |
message[5] = "* Noooooo!!!!"; |
155 |
message[6] = "* Well, better make it count!"; |
156 |
} |
157 |
npc_flag = 13; |
158 |
break; |
159 |
case 13: |
160 |
with (msg) |
161 |
{ |
162 |
portrait = false; |
163 |
sndfnt = 99; |
164 |
message[0] = "* One..."; |
165 |
message[1] = "* Two..."; |
166 |
message[2] = "* Three..."; |
167 |
message[3] = "* Four..."; |
168 |
message[4] = "* RATS!!!"; |
169 |
message[5] = "* No one EVER TOLD ME what comes# after four!!!"; |
170 |
message[6] = "* Lemme start over!!"; |
171 |
} |
172 |
} |
173 |
} |