| 1 |
event_inherited(); |
| 2 |
if (interact) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
is_talking = 1; |
| 6 |
switch (npc_flag) |
| 7 |
{ |
| 8 |
case 0: |
| 9 |
with (msg) |
| 10 |
{ |
| 11 |
portrait = false; |
| 12 |
sndfnt = 99; |
| 13 |
message[0] = "* Hehe, haaaiii!!!"; |
| 14 |
message[1] = "* Are you here to bring me home??"; |
| 15 |
message[2] = "* Did Mikey send you??"; |
| 16 |
message[3] = "* Huh?? Huh???"; |
| 17 |
message[4] = "* Doesn't matter because I won't# go!"; |
| 18 |
} |
| 19 |
npc_flag = 1; |
| 20 |
break; |
| 21 |
case 1: |
| 22 |
with (msg) |
| 23 |
{ |
| 24 |
portrait = false; |
| 25 |
sndfnt = 99; |
| 26 |
message[0] = "* This is just like Mikey!"; |
| 27 |
message[1] = "* Instead of talking face to face# he sends a little weird guy to# stare at me!"; |
| 28 |
} |
| 29 |
npc_flag = 2; |
| 30 |
break; |
| 31 |
case 2: |
| 32 |
with (msg) |
| 33 |
{ |
| 34 |
portrait = false; |
| 35 |
sndfnt = 99; |
| 36 |
message[0] = "* Hehe omg!!"; |
| 37 |
message[1] = "* Sorry for calling you weirdddd!"; |
| 38 |
message[2] = "* I tend to bully small children# when I get moody!"; |
| 39 |
message[3] = "* My b!!"; |
| 40 |
} |
| 41 |
npc_flag = 3; |
| 42 |
break; |
| 43 |
case 3: |
| 44 |
with (msg) |
| 45 |
{ |
| 46 |
portrait = false; |
| 47 |
sndfnt = 99; |
| 48 |
message[0] = "* Mikey never paid any attention# to me, you know??"; |
| 49 |
message[1] = "* I wanted to teach him a big ol'# lesson!"; |
| 50 |
message[2] = "* So I'm playing hard to get by# wandering into the woods and# maybe dying???"; |
| 51 |
message[3] = "* I think he'd care a lot if that# happened!!"; |
| 52 |
} |
| 53 |
npc_flag = 4; |
| 54 |
break; |
| 55 |
case 4: |
| 56 |
with (msg) |
| 57 |
{ |
| 58 |
portrait = false; |
| 59 |
sndfnt = 99; |
| 60 |
message[0] = "* Standing out here in this# fridigy climate starts to get # to you!"; |
| 61 |
message[1] = "* Starts to make you question# things!!"; |
| 62 |
message[2] = "* Like.. who's Mikey???"; |
| 63 |
} |
| 64 |
npc_flag = 5; |
| 65 |
break; |
| 66 |
case 5: |
| 67 |
with (msg) |
| 68 |
{ |
| 69 |
portrait = false; |
| 70 |
sndfnt = 99; |
| 71 |
message[0] = "* I've never met a Mikey in my# life!"; |
| 72 |
message[1] = "* Wouldn't it be funny if I did# tho???"; |
| 73 |
message[2] = "* I'd like, be his gf and he'd# like, ignore me and I'd like,# wander into the woods!"; |
| 74 |
} |
| 75 |
npc_flag = 6; |
| 76 |
break; |
| 77 |
case 6: |
| 78 |
with (msg) |
| 79 |
{ |
| 80 |
portrait = false; |
| 81 |
sndfnt = 99; |
| 82 |
message[0] = "* I'm so lost, hehe!"; |
| 83 |
message[1] = "* Woopsyyy!!!"; |
| 84 |
} |
| 85 |
npc_flag = 7; |
| 86 |
break; |
| 87 |
case 7: |
| 88 |
with (msg) |
| 89 |
{ |
| 90 |
portrait = false; |
| 91 |
sndfnt = 99; |
| 92 |
message[0] = "* You think there's a search# squad looking for me??"; |
| 93 |
message[1] = "* Omg that would make me feel so# special!!"; |
| 94 |
message[2] = "* What if they send out a# helicopter??"; |
| 95 |
message[3] = "* Ah!! You prooobably don't know# what a helicopter is!!"; |
| 96 |
message[4] = "* It's okay!! I won't bore you# with that forbidden knowledge!"; |
| 97 |
} |
| 98 |
npc_flag = 8; |
| 99 |
break; |
| 100 |
case 8: |
| 101 |
with (msg) |
| 102 |
{ |
| 103 |
portrait = false; |
| 104 |
sndfnt = 99; |
| 105 |
message[0] = "* This is the ninth time you've# talked to me!"; |
| 106 |
message[1] = "* Fun!!!"; |
| 107 |
} |
| 108 |
npc_flag = 9; |
| 109 |
break; |
| 110 |
case 9: |
| 111 |
with (msg) |
| 112 |
{ |
| 113 |
portrait = false; |
| 114 |
sndfnt = 99; |
| 115 |
message[0] = "* I think we've made fast# friends, don't you???"; |
| 116 |
message[1] = "* Wait! How fast can you run??"; |
| 117 |
message[2] = "* Because I am a speed demon!!!"; |
| 118 |
message[3] = "* Aww, you know what??"; |
| 119 |
message[4] = "* I'd race you, but I kiiiinda# stopped believing in myself# recently!"; |
| 120 |
} |
| 121 |
npc_flag = 10; |
| 122 |
break; |
| 123 |
case 10: |
| 124 |
with (msg) |
| 125 |
{ |
| 126 |
portrait = false; |
| 127 |
sndfnt = 99; |
| 128 |
message[0] = "* Fun Wanda fact!!"; |
| 129 |
message[1] = "* They don't let me in most# restaurants anymore."; |
| 130 |
} |
| 131 |
npc_flag = 11; |
| 132 |
break; |
| 133 |
case 11: |
| 134 |
with (msg) |
| 135 |
{ |
| 136 |
portrait = false; |
| 137 |
sndfnt = 99; |
| 138 |
message[0] = "* Oh shoot!!!"; |
| 139 |
message[1] = "* Did I just name drop??"; |
| 140 |
message[2] = "* Omgggg that's so like me!!"; |
| 141 |
} |
| 142 |
npc_flag = 12; |
| 143 |
break; |
| 144 |
case 12: |
| 145 |
with (msg) |
| 146 |
{ |
| 147 |
portrait = false; |
| 148 |
sndfnt = 99; |
| 149 |
message[0] = "* Hm! Hm!!"; |
| 150 |
message[1] = "* I'm getting a Wanda Signal!!"; |
| 151 |
message[2] = "* ..."; |
| 152 |
message[3] = "* GASP!!!"; |
| 153 |
message[4] = "* I only have one more thing I# can say to you after this!!"; |
| 154 |
message[5] = "* Noooooo!!!!"; |
| 155 |
message[6] = "* Well, better make it count!"; |
| 156 |
} |
| 157 |
npc_flag = 13; |
| 158 |
break; |
| 159 |
case 13: |
| 160 |
with (msg) |
| 161 |
{ |
| 162 |
portrait = false; |
| 163 |
sndfnt = 99; |
| 164 |
message[0] = "* One..."; |
| 165 |
message[1] = "* Two..."; |
| 166 |
message[2] = "* Three..."; |
| 167 |
message[3] = "* Four..."; |
| 168 |
message[4] = "* RATS!!!"; |
| 169 |
message[5] = "* No one EVER TOLD ME what comes# after four!!!"; |
| 170 |
message[6] = "* Lemme start over!!"; |
| 171 |
} |
| 172 |
} |
| 173 |
} |