1 |
with (other) |
2 |
{ |
3 |
if (global.route != 3 && global.flag[17 Dalv fate] == 1) |
4 |
{ |
5 |
if (waiter == 0) |
6 |
sprite_index = spr_wardrobe; |
7 |
if ((keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () == true) && (waiter == 0 && !instance_exists(obj_dialogue))) |
8 |
waiter = 1; |
9 |
if (waiter > 0) |
10 |
{ |
11 |
if (waiter > 2 && waiter < 30) |
12 |
waiter++; |
13 |
if (waiter == 1) |
14 |
{ |
15 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
16 |
with (msg) |
17 |
{ |
18 |
if (global.interaction_count_wardrobe == 0) |
19 |
{ |
20 |
if (!instance_exists(obj_dialoguebox_dummy)) |
21 |
instance_create(0, 0, obj_dialoguebox_dummy); |
22 |
portrait = false; |
23 |
sndfnt = 99; |
24 |
message[0] = "* (It's an intimidating looking# wardrobe.)"; |
25 |
message[1] = "* (Open it?)"; |
26 |
if (outcome == 1 && message_current == 1) |
27 |
{ |
28 |
message[2] = "* (There is a balloon floating# slowly inside. It has a cute# little happy face drawn on it.)"; |
29 |
obj_wardrobe.sprite_index = spr_wardrobalon; |
30 |
obj_wardrobe.waiter = 2; |
31 |
} |
32 |
if (outcome == 2 && message_current == 1) |
33 |
{ |
34 |
message[2] = "* (You respect Dalv's privacy.)"; |
35 |
global.interaction_count_wardrobe++; |
36 |
obj_wardrobe.waiter = 0; |
37 |
with (obj_dialoguebox_dummy) |
38 |
instance_destroy(); |
39 |
exit; |
40 |
} |
41 |
if ((message_current + 1) == 1) |
42 |
{ |
43 |
ch_msg = 1; |
44 |
ch[1] = "Yes"; |
45 |
ch[2] = "No"; |
46 |
} |
47 |
} |
48 |
else |
49 |
{ |
50 |
portrait = true; |
51 |
sndfnt = 100; |
52 |
message[0] = "* ..."; |
53 |
prt[0] = 1755; |
54 |
obj_wardrobe.waiter = 2; |
55 |
} |
56 |
} |
57 |
} |
58 |
if (waiter == 2 && !instance_exists(obj_dialogue)) |
59 |
{ |
60 |
if (global.interaction_count_wardrobe == 0) |
61 |
{ |
62 |
obj_dalv2.direction = 180; |
63 |
scr_cutscene_start(); |
64 |
global.interaction_count_wardrobe++; |
65 |
waiter++; |
66 |
} |
67 |
else |
68 |
{ |
69 |
waiter = 0; |
70 |
with (obj_dialoguebox_dummy) |
71 |
instance_destroy(); |
72 |
} |
73 |
} |
74 |
if (waiter == 30) |
75 |
{ |
76 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
77 |
with (msg) |
78 |
{ |
79 |
sndfnt = 100; |
80 |
message[0] = "* Hey. um. Would you# mind giving Pops his# space?"; |
81 |
message[1] = "* He likes the dark..."; |
82 |
prt[0] = 1763; |
83 |
prt[1] = 1763; |
84 |
} |
85 |
waiter++; |
86 |
} |
87 |
if (waiter == 31 && !instance_exists(obj_dialogue)) |
88 |
{ |
89 |
obj_dalv2.direction = 270; |
90 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
91 |
with (msg) |
92 |
{ |
93 |
sndfnt = 99; |
94 |
message[0] = "* (You wave goodbye to Pops# before closing the door# again.)"; |
95 |
portrait = false; |
96 |
} |
97 |
waiter = 32; |
98 |
} |
99 |
if (waiter == 32) |
100 |
{ |
101 |
obj_dalv2.direction = 270; |
102 |
if (!instance_exists(obj_dialogue)) |
103 |
{ |
104 |
with (obj_dialoguebox_dummy) |
105 |
instance_destroy(); |
106 |
waiter = 0; |
107 |
global.cutscene = false; |
108 |
} |
109 |
} |
110 |
} |
111 |
} |
112 |
else if (global.flag[17 Dalv fate] != 1 && global.route != 3) |
113 |
{ |
114 |
if (waiter == 0) |
115 |
sprite_index = spr_wardrobe; |
116 |
if ((keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () == true) && (waiter == 0 && !instance_exists(obj_dialogue))) |
117 |
waiter = 1; |
118 |
if (waiter == 1) |
119 |
{ |
120 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
121 |
with (msg) |
122 |
{ |
123 |
portrait = false; |
124 |
sndfnt = 99; |
125 |
message[0] = "* (It's an intimidating looking# wardrobe.)"; |
126 |
message[1] = "* (Open it?)"; |
127 |
if (outcome == 1 && message_current == 1) |
128 |
{ |
129 |
message[2] = "* (There is a balloon floating# slowly inside. It has a cute# little happy face drawn on it.)"; |
130 |
message[3] = "* (You wave goodbye to it# before closing the door# again.)"; |
131 |
obj_wardrobe.sprite_index = spr_wardrobalon; |
132 |
obj_wardrobe.waiter = 2; |
133 |
} |
134 |
if (outcome == 2 && message_current == 1) |
135 |
{ |
136 |
message[2] = "* (You respect Dalv's privacy.)"; |
137 |
obj_wardrobe.waiter = 2; |
138 |
} |
139 |
if ((message_current + 1) == 1) |
140 |
{ |
141 |
ch_msg = 1; |
142 |
ch[1] = "Yes"; |
143 |
ch[2] = "No"; |
144 |
} |
145 |
} |
146 |
} |
147 |
if (waiter == 2 && !instance_exists(obj_dialogue)) |
148 |
{ |
149 |
global.cutscene = false; |
150 |
waiter = 0; |
151 |
obj_pl.alarm[0] = 1; |
152 |
} |
153 |
} |
154 |
else if (global.route == 3) |
155 |
{ |
156 |
if (waiter == 0) |
157 |
sprite_index = spr_wardrobe; |
158 |
if ((keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () == true) && (waiter == 0 && !instance_exists(obj_dialogue))) |
159 |
waiter = 1; |
160 |
if (waiter == 1) |
161 |
{ |
162 |
global.cutscene = true; |
163 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
164 |
with (msg) |
165 |
{ |
166 |
if (global.interaction_count_wardrobe == 0) |
167 |
{ |
168 |
portrait = false; |
169 |
sndfnt = 99; |
170 |
message[0] = "* (It's a tacky looking black# wardrobe.)"; |
171 |
message[1] = "* (You open it.)"; |
172 |
message[2] = "* (There is a balloon floating# slowly inside.)"; |
173 |
message[3] = "* (You untie it and inhale some# of the contents.)"; |
174 |
obj_wardrobe.waiter++; |
175 |
global.interaction_count_wardrobe++; |
176 |
} |
177 |
else |
178 |
{ |
179 |
portrait = false; |
180 |
sndfnt = 99; |
181 |
message[0] = "* (You should respect the dead.)"; |
182 |
obj_wardrobe.sprite_index = spr_wardrodeflate; |
183 |
obj_wardrobe.image_speed = 0; |
184 |
obj_wardrobe.image_index = 16; |
185 |
obj_wardrobe.waiter = 6; |
186 |
} |
187 |
} |
188 |
} |
189 |
if (waiter == 2 && instance_exists(obj_dialogue)) |
190 |
{ |
191 |
if (obj_dialogue.message_current >= 2) |
192 |
{ |
193 |
sprite_index = spr_wardrobalon; |
194 |
waiter++; |
195 |
} |
196 |
} |
197 |
if (waiter == 3 && !instance_exists(obj_dialogue)) |
198 |
{ |
199 |
sprite_index = spr_wardrodeflate; |
200 |
image_speed = 1/3; |
201 |
image_index = 0; |
202 |
audio_play_sound(snd_pops_deflate, 1, 0); |
203 |
waiter++; |
204 |
} |
205 |
if (waiter == 5) |
206 |
{ |
207 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
208 |
with (msg) |
209 |
{ |
210 |
portrait = false; |
211 |
sndfnt = 99; |
212 |
message[0] = "* (You now sound funny.)"; |
213 |
message[1] = "* ..."; |
214 |
message[2] = "* (You no longer sound funny.)"; |
215 |
obj_wardrobe.waiter++; |
216 |
} |
217 |
} |
218 |
if (waiter == 6 && !instance_exists(obj_dialogue)) |
219 |
{ |
220 |
global.cutscene = false; |
221 |
waiter = 0; |
222 |
obj_pl.alarm[0] = 1; |
223 |
} |
224 |
} |
225 |
} |