| 1 | 
        scene = 0;  | 
    
    
    
        | 2 | 
        cutscene_timer = 0;  | 
    
    
    
        | 3 | 
        cutscene_music = 0;  | 
    
    
    
        | 4 | 
        instance_create(720, 375, obj_starlo_npc);  | 
    
    
    
        | 5 | 
        instance_create(700, 375, obj_player_npc);  | 
    
    
    
        | 6 | 
        obj_player_npc.npc_direction = "down";  | 
    
    
    
        | 7 | 
        __view_set(e__VW.Object, 0, obj_starlo_npc);  | 
    
    
    
        | 8 | 
        instance_create(460, 400, obj_ceroba_npc);  | 
    
    
    
        | 9 | 
        instance_create(-118, 469, obj_ed_npc);  | 
    
    
    
        | 10 | 
        instance_create(-37, 515, obj_moray_npc);  | 
    
    
    
        | 11 | 
        instance_create(-37, 492, obj_ace_npc);  | 
    
    
    
        | 12 | 
        instance_create(-37, 469, obj_mooch_npc);  | 
    
    
    
        | 13 | 
        instance_create(-37, 532, obj_npc_kangarufus_tied);  | 
    
    
    
        | 14 | 
        instance_create(-37, 561, obj_npc_owen_tied);  | 
    
    
    
        | 15 | 
        instance_create(-37, 584, obj_npc_stresso_tied);  | 
    
    
    
        | 16 | 
        instance_create(-37, 604, obj_npc_koala_tied);  | 
    
    
    
        | 17 | 
        obj_ed_npc.down_sprite_idle = 159;  | 
    
    
    
        | 18 | 
        obj_moray_npc.down_sprite_idle = 172;  | 
    
    
    
        | 19 | 
        obj_mooch_npc.down_sprite_idle = 191;  | 
    
    
    
        | 20 | 
        obj_ace_npc.down_sprite_idle = 136;  | 
    
    
    
        | 21 | 
        global.radio_pause = true;  | 
    
    
    
        | 22 | 
         | 
    
    
    
        | 23 | 
        enum e__VW  | 
    
    
    
        | 24 | 
        { | 
    
    
    
        | 25 | 
            XView,  | 
    
    
    
        | 26 | 
            YView,  | 
    
    
    
        | 27 | 
            WView,  | 
    
    
    
        | 28 | 
            HView,  | 
    
    
    
        | 29 | 
            Angle,  | 
    
    
    
        | 30 | 
            HBorder,  | 
    
    
    
        | 31 | 
            VBorder,  | 
    
    
    
        | 32 | 
            HSpeed,  | 
    
    
    
        | 33 | 
            VSpeed,  | 
    
    
    
        | 34 | 
            Object,  | 
    
    
    
        | 35 | 
            Visible,  | 
    
    
    
        | 36 | 
            XPort,  | 
    
    
    
        | 37 | 
            YPort,  | 
    
    
    
        | 38 | 
            WPort,  | 
    
    
    
        | 39 | 
            HPort,  | 
    
    
    
        | 40 | 
            Camera,  | 
    
    
    
        | 41 | 
            SurfaceID  | 
    
    
    
        | 42 | 
        }  |