| 1 |
scene = 0; |
| 2 |
cutscene_timer = 0; |
| 3 |
cutscene_music = 0; |
| 4 |
scr_cutscene_start(); |
| 5 |
scr_radio_fadescr_radio_fadefunction scr_radio_fade(arg0, arg1)
{
var fade_vol = arg0;
var fade_len = arg1;
with (obj_radio)
audio_sound_gain(current_song, fade_vol, fade_len);
} (0, 0); |
| 6 |
if (global.dunes_flag[22] == 0) |
| 7 |
{ |
| 8 |
instance_create(720, 375, obj_starlo_npc); |
| 9 |
instance_create(700, 375, obj_player_npc); |
| 10 |
obj_player_npc.npc_direction = "down"; |
| 11 |
__view_set(e__VW.Object, 0, obj_starlo_npc); |
| 12 |
instance_create(920, 385, obj_ace_npc); |
| 13 |
instance_create(920, 400, obj_mooch_npc); |
| 14 |
instance_create(440, 390, obj_moray_npc); |
| 15 |
instance_create(720, 680, obj_ed_npc); |
| 16 |
} |
| 17 |
else |
| 18 |
{ |
| 19 |
instance_create(700, 375, obj_player_npc); |
| 20 |
obj_player_npc.npc_direction = "down"; |
| 21 |
instance_create(720, 600, obj_starlo_npc); |
| 22 |
with (obj_starlo_npc) |
| 23 |
{ |
| 24 |
up_sprite = 207; |
| 25 |
right_sprite = 237; |
| 26 |
down_sprite = 240; |
| 27 |
left_sprite = 236; |
| 28 |
up_sprite_idle = 206; |
| 29 |
right_sprite_idle = 235; |
| 30 |
down_sprite_idle = 230; |
| 31 |
left_sprite_idle = 232; |
| 32 |
} |
| 33 |
instance_create(730, 420, obj_ace_npc); |
| 34 |
instance_create(750, 375, obj_mooch_npc); |
| 35 |
instance_create(660, 375, obj_moray_npc); |
| 36 |
instance_create(690, 420, obj_ed_npc); |
| 37 |
obj_ace_npc.npc_direction = "up"; |
| 38 |
obj_ed_npc.npc_direction = "up"; |
| 39 |
obj_moray_npc.npc_direction = "right"; |
| 40 |
obj_mooch_npc.npc_direction = "left"; |
| 41 |
scene = 21; |
| 42 |
} |
| 43 |
|
| 44 |
enum e__VW |
| 45 |
{ |
| 46 |
XView, |
| 47 |
YView, |
| 48 |
WView, |
| 49 |
HView, |
| 50 |
Angle, |
| 51 |
HBorder, |
| 52 |
VBorder, |
| 53 |
HSpeed, |
| 54 |
VSpeed, |
| 55 |
Object, |
| 56 |
Visible, |
| 57 |
XPort, |
| 58 |
YPort, |
| 59 |
WPort, |
| 60 |
HPort, |
| 61 |
Camera, |
| 62 |
SurfaceID |
| 63 |
} |