1 |
scene = 0; |
2 |
cutscene_timer = 0; |
3 |
cutscene_music = 0; |
4 |
scr_cutscene_start(); |
5 |
scr_radio_fadescr_radio_fadefunction scr_radio_fade(arg0, arg1)
{
var fade_vol = arg0;
var fade_len = arg1;
with (obj_radio)
audio_sound_gain(current_song, fade_vol, fade_len);
} (0, 0); |
6 |
if (global.dunes_flag[22] == 0) |
7 |
{ |
8 |
instance_create(720, 375, obj_starlo_npc); |
9 |
instance_create(700, 375, obj_player_npc); |
10 |
obj_player_npc.npc_direction = "down"; |
11 |
__view_set(e__VW.Object, 0, obj_starlo_npc); |
12 |
instance_create(920, 385, obj_ace_npc); |
13 |
instance_create(920, 400, obj_mooch_npc); |
14 |
instance_create(440, 390, obj_moray_npc); |
15 |
instance_create(720, 680, obj_ed_npc); |
16 |
} |
17 |
else |
18 |
{ |
19 |
instance_create(700, 375, obj_player_npc); |
20 |
obj_player_npc.npc_direction = "down"; |
21 |
instance_create(720, 600, obj_starlo_npc); |
22 |
with (obj_starlo_npc) |
23 |
{ |
24 |
up_sprite = 207; |
25 |
right_sprite = 237; |
26 |
down_sprite = 240; |
27 |
left_sprite = 236; |
28 |
up_sprite_idle = 206; |
29 |
right_sprite_idle = 235; |
30 |
down_sprite_idle = 230; |
31 |
left_sprite_idle = 232; |
32 |
} |
33 |
instance_create(730, 420, obj_ace_npc); |
34 |
instance_create(750, 375, obj_mooch_npc); |
35 |
instance_create(660, 375, obj_moray_npc); |
36 |
instance_create(690, 420, obj_ed_npc); |
37 |
obj_ace_npc.npc_direction = "up"; |
38 |
obj_ed_npc.npc_direction = "up"; |
39 |
obj_moray_npc.npc_direction = "right"; |
40 |
obj_mooch_npc.npc_direction = "left"; |
41 |
scene = 21; |
42 |
} |
43 |
|
44 |
enum e__VW |
45 |
{ |
46 |
XView, |
47 |
YView, |
48 |
WView, |
49 |
HView, |
50 |
Angle, |
51 |
HBorder, |
52 |
VBorder, |
53 |
HSpeed, |
54 |
VSpeed, |
55 |
Object, |
56 |
Visible, |
57 |
XPort, |
58 |
YPort, |
59 |
WPort, |
60 |
HPort, |
61 |
Camera, |
62 |
SurfaceID |
63 |
} |