| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | scene = -1; |
| 4 | cutscene_timer = 0; |
| 5 | draw_alpha = 1; |
| 6 | scr_cutscene_start |
| 7 | obj_pl.image_alpha = 0; |
| 8 | audio_stop_sound(obj_radio.current_song); |
| 9 | cutscene_music = 154; |
| 10 | audio_play_sound(cutscene_music, 1, 1); |