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gml_Object_obj_wild_east_endgame_cutscene_01_Create_0

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1
if (live_call())
2
    return global.live_result;
3
scene = -1;
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cutscene_timer = 0;
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draw_alpha = 1;
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scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() { global.cutscene = true; obj_pl.state = scr_frozen_state; obj_pl.image_index = 0; obj_pl.image_speed = 0; }
();
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obj_pl.image_alpha = 0;
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audio_stop_sound(obj_radio.current_song);
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cutscene_music = 154;
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audio_play_sound(cutscene_music, 1, 1);