1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
time_elapsed = 0; |
4 |
target_current += 1; |
5 |
can_rotate = false; |
6 |
no_loop_rotate = false; |
7 |
var _target_max = target_max; |
8 |
if (instance_exists(obj_wild_revolver_circle_multi)) |
9 |
_target_max -= (obj_wild_revolver_circle_multi.circle_count - 1); |
10 |
if (target_current < _target_max) |
11 |
{ |
12 |
var target_circle; |
13 |
if (instance_exists(obj_wild_revolver_circle_multi)) |
14 |
{ |
15 |
if (!instance_exists(obj_wild_revolver_circle_multi_pre)) |
16 |
{ |
17 |
target_circle = instance_create(319, 319 - target_radius, obj_wild_revolver_circle_multi_pre); |
18 |
multishot_id = target_circle; |
19 |
target_circle.circle_count = obj_wild_revolver_circle_multi.circle_count; |
20 |
with (target_circle) |
21 |
event_user(1); |
22 |
} |
23 |
else |
24 |
{ |
25 |
exit; |
26 |
} |
27 |
} |
28 |
else |
29 |
{ |
30 |
target_circle = instance_create(319, 319 - target_radius, obj_wild_revolver_circle_pre); |
31 |
} |
32 |
with (target_circle) |
33 |
{ |
34 |
} |
35 |
} |
36 |
else if (instance_exists(obj_target_bar_battle)) |
37 |
{ |
38 |
with (obj_target_bar_battle) |
39 |
can_execute = true; |
40 |
multishot_id = 2856; |
41 |
} |