1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} ()) |
4 |
object_is_active = true; |
5 |
if (object_is_active == false) |
6 |
exit; |
7 |
var party_member_present_martlet = false; |
8 |
if (global.party_member == 1170) |
9 |
party_member_present_martlet = true; |
10 |
if (global.dunes_flag[18] < 2) |
11 |
{ |
12 |
if (party_member_present_martlet == false) |
13 |
{ |
14 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
15 |
with (msg) |
16 |
{ |
17 |
if (global.dunes_flag[18] == 0) |
18 |
{ |
19 |
ch_msg = 1; |
20 |
ch[1] = "Yes"; |
21 |
ch[2] = "No"; |
22 |
message[0] = "* (A wishing well with a large# amount of G inside.)"; |
23 |
message[1] = "* (Take the G?)"; |
24 |
message[2] = "* (You got 5G!)"; |
25 |
message[3] = "* (You also retracted many# monster wishes.)"; |
26 |
if (outcome == 1) |
27 |
{ |
28 |
global.dunes_flag[18] = 1; |
29 |
global.player_gold += 50; |
30 |
other.object_is_active = false; |
31 |
audio_play_sound(snd_success, 1, 0); |
32 |
} |
33 |
if (outcome == 2) |
34 |
{ |
35 |
global.dialogue_open = false; |
36 |
other.object_is_active = false; |
37 |
} |
38 |
} |
39 |
else if (global.dunes_flag[18] == 1) |
40 |
{ |
41 |
message[0] = "* (There is only water.)"; |
42 |
other.object_is_active = false; |
43 |
} |
44 |
} |
45 |
} |
46 |
else if (party_member_present_martlet == true && cutscene_event == 0) |
47 |
{ |
48 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
49 |
with (msg) |
50 |
{ |
51 |
sndfnt = 102; |
52 |
ch_msg = 2; |
53 |
ch[1] = "Yes"; |
54 |
ch[2] = "No"; |
55 |
talker[0] = 1170; |
56 |
message[0] = "* Well well well, what do# we have here?"; |
57 |
message[1] = "* Aw, I left all my G# at home."; |
58 |
message[2] = "* Would you lend me one?"; |
59 |
prt[0] = 337; |
60 |
prt[1] = 338; |
61 |
prt[2] = 328; |
62 |
if (outcome == 1) |
63 |
{ |
64 |
message[3] = "* Thank you!!"; |
65 |
prt[3] = 318; |
66 |
scr_cutscene_start(); |
67 |
other.cutscene_event = 1; |
68 |
} |
69 |
if (outcome == 2) |
70 |
{ |
71 |
message[3] = "* Oh, alright."; |
72 |
message[4] = "* I knew I shoulda grabbed# some money before# leaving Snowdin."; |
73 |
prt[3] = 323; |
74 |
prt[4] = 321; |
75 |
other.object_is_active = false; |
76 |
} |
77 |
} |
78 |
} |
79 |
switch (cutscene_event) |
80 |
{ |
81 |
case 1: |
82 |
if (global.dialogue_open) |
83 |
exit; |
84 |
with (instance_create(obj_martlet_follower.x, obj_martlet_follower.y, obj_martlet_npc)) |
85 |
{ |
86 |
axis_override = "y"; |
87 |
if (obj_martlet_follower.y < (obj_wishing_well.y + 10)) |
88 |
{ |
89 |
x_dest[0] = 260; |
90 |
y_dest[0] = 320; |
91 |
end_direction = "down"; |
92 |
} |
93 |
else |
94 |
{ |
95 |
x_dest[0] = 260; |
96 |
y_dest[0] = 360; |
97 |
end_direction = "up"; |
98 |
} |
99 |
can_walk = true; |
100 |
walk_collider = -4; |
101 |
} |
102 |
with (instance_create(obj_pl.x, obj_pl.y, obj_player_npc)) |
103 |
{ |
104 |
if (x > obj_wishing_well.x) |
105 |
{ |
106 |
end_direction = "left"; |
107 |
x_dest[0] = 300; |
108 |
} |
109 |
else |
110 |
{ |
111 |
end_direction = "right"; |
112 |
x_dest[0] = 220; |
113 |
} |
114 |
axis_override = "x"; |
115 |
if (obj_martlet_follower.y < (obj_wishing_well.y + 10)) |
116 |
y_dest[0] = 320; |
117 |
else |
118 |
y_dest[0] = 360; |
119 |
can_walk = true; |
120 |
walk_collider = -4; |
121 |
} |
122 |
obj_martlet_follower.image_alpha = 0; |
123 |
cutscene_event++; |
124 |
break; |
125 |
case 2: |
126 |
if (obj_martlet_npc.npc_arrived && obj_player_npc.npc_arrived) |
127 |
{ |
128 |
timer = 20; |
129 |
cutscene_event++; |
130 |
} |
131 |
break; |
132 |
case 3: |
133 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
134 |
exit; |
135 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
136 |
with (msg) |
137 |
{ |
138 |
sndfnt = 102; |
139 |
talker[0] = 1164; |
140 |
message[0] = "* Hmmm..."; |
141 |
message[1] = "* I wish..."; |
142 |
message[2] = "* That Clover will make it# back home safely!"; |
143 |
prt[0] = 338; |
144 |
prt[1] = 321; |
145 |
prt[2] = 313; |
146 |
} |
147 |
if (!global.dialogue_open) |
148 |
{ |
149 |
cutscene_event++; |
150 |
timer = 20; |
151 |
} |
152 |
break; |
153 |
case 4: |
154 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
155 |
exit; |
156 |
cutscene_event++; |
157 |
timer = 30; |
158 |
audio_play_sound(snd_splash, 1, 0); |
159 |
break; |
160 |
case 5: |
161 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
162 |
exit; |
163 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
164 |
with (msg) |
165 |
{ |
166 |
sndfnt = 102; |
167 |
talker[0] = 1164; |
168 |
message[0] = "* Now you have me, AND a# wish on your side!"; |
169 |
prt[0] = 312; |
170 |
} |
171 |
if (obj_pl.x < obj_martlet_npc.x) |
172 |
obj_martlet_npc.npc_direction = "left"; |
173 |
else |
174 |
obj_martlet_npc.npc_direction = "right"; |
175 |
obj_pl.direction = 0; |
176 |
cutscene_event++; |
177 |
break; |
178 |
case 6: |
179 |
if (!global.dialogue_open) |
180 |
{ |
181 |
global.dunes_flag[18] = 2; |
182 |
obj_pl.image_alpha = 1; |
183 |
with (obj_martlet_follower) |
184 |
{ |
185 |
image_alpha = 1; |
186 |
x = obj_martlet_npc.x; |
187 |
y = obj_martlet_npc.y; |
188 |
direction = 180; |
189 |
npc_reset = true; |
190 |
} |
191 |
object_is_active = false; |
192 |
scr_cutscene_end(); |
193 |
instance_destroy(obj_martlet_npc); |
194 |
instance_destroy(obj_player_npc); |
195 |
} |
196 |
break; |
197 |
} |
198 |
} |
199 |
else if (global.dunes_flag[18] >= 2) |
200 |
{ |
201 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
202 |
with (msg) |
203 |
message[0] = "* (A wishing well with a large# amount of G inside.)"; |
204 |
object_is_active = false; |
205 |
} |