| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} ()) |
| 4 |
object_is_active = true; |
| 5 |
if (object_is_active == false) |
| 6 |
exit; |
| 7 |
var party_member_present_martlet = false; |
| 8 |
if (global.party_member == 1170) |
| 9 |
party_member_present_martlet = true; |
| 10 |
if (global.dunes_flag[18] < 2) |
| 11 |
{ |
| 12 |
if (party_member_present_martlet == false) |
| 13 |
{ |
| 14 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 15 |
with (msg) |
| 16 |
{ |
| 17 |
if (global.dunes_flag[18] == 0) |
| 18 |
{ |
| 19 |
ch_msg = 1; |
| 20 |
ch[1] = "Yes"; |
| 21 |
ch[2] = "No"; |
| 22 |
message[0] = "* (A wishing well with a large# amount of G inside.)"; |
| 23 |
message[1] = "* (Take the G?)"; |
| 24 |
message[2] = "* (You got 5G!)"; |
| 25 |
message[3] = "* (You also retracted many# monster wishes.)"; |
| 26 |
if (outcome == 1) |
| 27 |
{ |
| 28 |
global.dunes_flag[18] = 1; |
| 29 |
global.player_gold += 50; |
| 30 |
other.object_is_active = false; |
| 31 |
audio_play_sound(snd_success, 1, 0); |
| 32 |
} |
| 33 |
if (outcome == 2) |
| 34 |
{ |
| 35 |
global.dialogue_open = false; |
| 36 |
other.object_is_active = false; |
| 37 |
} |
| 38 |
} |
| 39 |
else if (global.dunes_flag[18] == 1) |
| 40 |
{ |
| 41 |
message[0] = "* (There is only water.)"; |
| 42 |
other.object_is_active = false; |
| 43 |
} |
| 44 |
} |
| 45 |
} |
| 46 |
else if (party_member_present_martlet == true && cutscene_event == 0) |
| 47 |
{ |
| 48 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 49 |
with (msg) |
| 50 |
{ |
| 51 |
sndfnt = 102; |
| 52 |
ch_msg = 2; |
| 53 |
ch[1] = "Yes"; |
| 54 |
ch[2] = "No"; |
| 55 |
talker[0] = 1170; |
| 56 |
message[0] = "* Well well well, what do# we have here?"; |
| 57 |
message[1] = "* Aw, I left all my G# at home."; |
| 58 |
message[2] = "* Would you lend me one?"; |
| 59 |
prt[0] = 337; |
| 60 |
prt[1] = 338; |
| 61 |
prt[2] = 328; |
| 62 |
if (outcome == 1) |
| 63 |
{ |
| 64 |
message[3] = "* Thank you!!"; |
| 65 |
prt[3] = 318; |
| 66 |
scr_cutscene_start(); |
| 67 |
other.cutscene_event = 1; |
| 68 |
} |
| 69 |
if (outcome == 2) |
| 70 |
{ |
| 71 |
message[3] = "* Oh, alright."; |
| 72 |
message[4] = "* I knew I shoulda grabbed# some money before# leaving Snowdin."; |
| 73 |
prt[3] = 323; |
| 74 |
prt[4] = 321; |
| 75 |
other.object_is_active = false; |
| 76 |
} |
| 77 |
} |
| 78 |
} |
| 79 |
switch (cutscene_event) |
| 80 |
{ |
| 81 |
case 1: |
| 82 |
if (global.dialogue_open) |
| 83 |
exit; |
| 84 |
with (instance_create(obj_martlet_follower.x, obj_martlet_follower.y, obj_martlet_npc)) |
| 85 |
{ |
| 86 |
axis_override = "y"; |
| 87 |
if (obj_martlet_follower.y < (obj_wishing_well.y + 10)) |
| 88 |
{ |
| 89 |
x_dest[0] = 260; |
| 90 |
y_dest[0] = 320; |
| 91 |
end_direction = "down"; |
| 92 |
} |
| 93 |
else |
| 94 |
{ |
| 95 |
x_dest[0] = 260; |
| 96 |
y_dest[0] = 360; |
| 97 |
end_direction = "up"; |
| 98 |
} |
| 99 |
can_walk = true; |
| 100 |
walk_collider = -4; |
| 101 |
} |
| 102 |
with (instance_create(obj_pl.x, obj_pl.y, obj_player_npc)) |
| 103 |
{ |
| 104 |
if (x > obj_wishing_well.x) |
| 105 |
{ |
| 106 |
end_direction = "left"; |
| 107 |
x_dest[0] = 300; |
| 108 |
} |
| 109 |
else |
| 110 |
{ |
| 111 |
end_direction = "right"; |
| 112 |
x_dest[0] = 220; |
| 113 |
} |
| 114 |
axis_override = "x"; |
| 115 |
if (obj_martlet_follower.y < (obj_wishing_well.y + 10)) |
| 116 |
y_dest[0] = 320; |
| 117 |
else |
| 118 |
y_dest[0] = 360; |
| 119 |
can_walk = true; |
| 120 |
walk_collider = -4; |
| 121 |
} |
| 122 |
obj_martlet_follower.image_alpha = 0; |
| 123 |
cutscene_event++; |
| 124 |
break; |
| 125 |
case 2: |
| 126 |
if (obj_martlet_npc.npc_arrived && obj_player_npc.npc_arrived) |
| 127 |
{ |
| 128 |
timer = 20; |
| 129 |
cutscene_event++; |
| 130 |
} |
| 131 |
break; |
| 132 |
case 3: |
| 133 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
| 134 |
exit; |
| 135 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 136 |
with (msg) |
| 137 |
{ |
| 138 |
sndfnt = 102; |
| 139 |
talker[0] = 1164; |
| 140 |
message[0] = "* Hmmm..."; |
| 141 |
message[1] = "* I wish..."; |
| 142 |
message[2] = "* That Clover will make it# back home safely!"; |
| 143 |
prt[0] = 338; |
| 144 |
prt[1] = 321; |
| 145 |
prt[2] = 313; |
| 146 |
} |
| 147 |
if (!global.dialogue_open) |
| 148 |
{ |
| 149 |
cutscene_event++; |
| 150 |
timer = 20; |
| 151 |
} |
| 152 |
break; |
| 153 |
case 4: |
| 154 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
| 155 |
exit; |
| 156 |
cutscene_event++; |
| 157 |
timer = 30; |
| 158 |
audio_play_sound(snd_splash, 1, 0); |
| 159 |
break; |
| 160 |
case 5: |
| 161 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
| 162 |
exit; |
| 163 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 164 |
with (msg) |
| 165 |
{ |
| 166 |
sndfnt = 102; |
| 167 |
talker[0] = 1164; |
| 168 |
message[0] = "* Now you have me, AND a# wish on your side!"; |
| 169 |
prt[0] = 312; |
| 170 |
} |
| 171 |
if (obj_pl.x < obj_martlet_npc.x) |
| 172 |
obj_martlet_npc.npc_direction = "left"; |
| 173 |
else |
| 174 |
obj_martlet_npc.npc_direction = "right"; |
| 175 |
obj_pl.direction = 0; |
| 176 |
cutscene_event++; |
| 177 |
break; |
| 178 |
case 6: |
| 179 |
if (!global.dialogue_open) |
| 180 |
{ |
| 181 |
global.dunes_flag[18] = 2; |
| 182 |
obj_pl.image_alpha = 1; |
| 183 |
with (obj_martlet_follower) |
| 184 |
{ |
| 185 |
image_alpha = 1; |
| 186 |
x = obj_martlet_npc.x; |
| 187 |
y = obj_martlet_npc.y; |
| 188 |
direction = 180; |
| 189 |
npc_reset = true; |
| 190 |
} |
| 191 |
object_is_active = false; |
| 192 |
scr_cutscene_end(); |
| 193 |
instance_destroy(obj_martlet_npc); |
| 194 |
instance_destroy(obj_player_npc); |
| 195 |
} |
| 196 |
break; |
| 197 |
} |
| 198 |
} |
| 199 |
else if (global.dunes_flag[18] >= 2) |
| 200 |
{ |
| 201 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 202 |
with (msg) |
| 203 |
message[0] = "* (A wishing well with a large# amount of G inside.)"; |
| 204 |
object_is_active = false; |
| 205 |
} |