| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | if (message_noloop == false && obj_pl.x > (x - activation_distance)) |
| 4 | { |
| 5 | var dialogue = instance_create_depth(x - 40, y - 40, -9999, obj_dialogue_withered_floweys); |
| 6 | with (dialogue) |
| 7 | { |
| 8 | for (var i = 0; i < array_length(other.message); i++) |
| 9 | message[i] = other.message[i]; |
| 10 | } |
| 11 | message_noloop = true; |
| 12 | } |