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gml_Object_obj_woodboard_overworld_yellow_Step_0

(view raw script w/o annotations or w/e)
1
if (global.snowdin_flag[2] == 0)
2
    exit;
3
if ((keyboard_multicheck_pressed(0) && scr_interact
scr_interact

function scr_interact() { if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state) { var pl_dir = obj_pl.direction; var pl_x = 0; var pl_y = 0; var check_distance_x = 0; var check_distance_y = 0; switch (pl_dir) { case 0: pl_x = obj_pl.bbox_right; pl_y = obj_pl.bbox_top + 1; check_distance_x = 20; break; case 180: pl_x = obj_pl.bbox_left; pl_y = obj_pl.bbox_top + 1; check_distance_x = -20; break; case 90: pl_x = obj_pl.x; pl_y = obj_pl.bbox_top; check_distance_y = -20; break; case 270: pl_x = obj_pl.x; pl_y = obj_pl.bbox_bottom; check_distance_y = 20; break; } if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false)) return true; } }
() == true) && (waiter == 0 && !instance_exists(obj_dialogue)))
4
    waiter = 1;
5
if (waiter == 1)
6
{
7
    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
8
    with (msg)
9
    {
10
        portrait = false;
11
        sndfnt = 99;
12
        if (global.route == 3)
13
            message[0] = "* A tube full of water.";
14
        else
15
            message[0] = "* The water-meter is full of#  liquid ice.";
16
    }
17
    waiter = 2;
18
}
19
if (waiter == 2 && !instance_exists(obj_dialogue))
20
    waiter = 0;